Fix NPC door prying (#15605)
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@@ -133,8 +133,10 @@ public sealed partial class NPCSteeringSystem
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switch (status)
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{
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case SteeringObstacleStatus.Completed:
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steering.DoAfterId = null;
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break;
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case SteeringObstacleStatus.Failed:
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steering.DoAfterId = null;
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// TODO: Blacklist the poly for next query
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steering.Status = SteeringStatus.NoPath;
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return false;
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