Fix NPC door prying (#15605)
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@@ -1,5 +1,6 @@
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using System.Threading;
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using Content.Server.NPC.Pathfinding;
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using Content.Shared.DoAfter;
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using Content.Shared.NPC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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@@ -96,6 +97,12 @@ public sealed class NPCSteeringComponent : Component
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[ViewVariables] public SteeringStatus Status = SteeringStatus.Moving;
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[ViewVariables(VVAccess.ReadWrite)] public PathFlags Flags = PathFlags.None;
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/// <summary>
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/// If the NPC is using a do_after to clear an obstacle.
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/// </summary>
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[DataField("doAfterId")]
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public DoAfterId? DoAfterId = null;
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}
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public enum SteeringStatus : byte
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