Remove this parameter from FloatMath.Clamp.
That was a stupid idea.
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@@ -152,7 +152,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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var progress = (_gameTiming.CurTime - start).TotalSeconds / length;
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var ratio = (progress <= 1 ? (1 - progress) : (_gameTiming.CurTime - end).TotalSeconds * -5);
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cooldownGraphic.Progress = (float)ratio.Clamp(-1, 1);
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cooldownGraphic.Progress = FloatMath.Clamp((float)ratio, -1, 1);
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cooldownGraphic.Visible = ratio > -1f;
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}
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}
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