refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
107
Content.Server/Administration/AdminSystem.cs
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107
Content.Server/Administration/AdminSystem.cs
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@@ -0,0 +1,107 @@
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using System;
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using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration
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{
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public class AdminSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
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}
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private void OnPlayerDetached(PlayerDetachedEvent ev)
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{
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foreach (var admin in _adminManager.ActiveAdmins)
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{
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RaiseNetworkEvent(GetChangedEvent(ev.Player), admin.ConnectedClient);
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}
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}
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private void OnPlayerAttached(PlayerAttachedEvent ev)
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{
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foreach (var admin in _adminManager.ActiveAdmins)
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{
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RaiseNetworkEvent(GetChangedEvent(ev.Player), admin.ConnectedClient);
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}
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private PlayerInfoChangedEvent GetChangedEvent(IPlayerSession session)
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{
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return new()
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{
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PlayerInfo = new PlayerInfo(
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session.Name, session.AttachedEntity?.Name ?? string.Empty,
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session.ContentData()?.Mind?.AllRoles.Any(r => r.Antagonist) ?? false,
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session.AttachedEntity?.Uid ?? EntityUid.Invalid,
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session.UserId),
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};
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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EntityEventArgs? args = null;
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switch (e.NewStatus)
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{
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case SessionStatus.InGame:
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case SessionStatus.Connected:
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args = GetChangedEvent(e.Session);
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break;
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case SessionStatus.Disconnected:
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args = new PlayerInfoRemovalMessage {NetUserId = e.Session.UserId};
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break;
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}
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if(args == null) return;
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foreach (var admin in _adminManager.ActiveAdmins)
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{
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RaiseNetworkEvent(args, admin.ConnectedClient);
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}
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if (e.NewStatus != SessionStatus.Disconnected && _adminManager.IsAdmin(e.Session))
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{
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SendFullPlayerList(e.Session);
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}
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}
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private void SendFullPlayerList(IPlayerSession playerSession)
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{
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var ev = new FullPlayerListEvent();
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ev.PlayersInfo.Clear();
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foreach (var session in _playerManager.GetAllPlayers())
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{
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var name = session.Name;
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var username = session.AttachedEntity?.Name ?? string.Empty;
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var antag = session.ContentData()?.Mind?.AllRoles.Any(r => r.Antagonist) ?? false;
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var uid = session.AttachedEntity?.Uid ?? EntityUid.Invalid;
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ev.PlayersInfo.Add(new PlayerInfo(name, username, antag, uid, session.UserId));
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}
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RaiseNetworkEvent(ev, playerSession.ConnectedClient);
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}
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}
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}
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