refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,12 +1,13 @@
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using System.Collections.Generic;
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using Content.Shared.Administration.Menu;
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using System.Collections.Generic;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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@@ -16,30 +17,28 @@ namespace Content.Client.Administration.UI.Tabs
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[GenerateTypedNameReferences]
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public partial class PlayerTab : Control
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{
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public delegate void PlayerListRefresh();
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public delegate void AdminNameOverlayToggle();
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public event PlayerListRefresh? OnPlayerListRefresh;
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public event AdminNameOverlayToggle? OnAdminNameOverlayOn;
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public event AdminNameOverlayToggle? OnAdminNameOverlayOff;
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private readonly AdminSystem _adminSystem;
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public PlayerTab()
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{
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IoCManager.InjectDependencies(this);
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_adminSystem = EntitySystem.Get<AdminSystem>();
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RobustXamlLoader.Load(this);
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RefreshButton.OnPressed += (_) => OnPlayerListRefresh?.Invoke();
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OverlayButtonOn.OnPressed += (_) => OnAdminNameOverlayOn?.Invoke();
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OverlayButtonOff.OnPressed += (_) => OnAdminNameOverlayOff?.Invoke();
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RefreshPlayerList(_adminSystem.PlayerList);
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_adminSystem.PlayerListChanged += RefreshPlayerList;
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OverlayButtonOn.OnPressed += _adminSystem.AdminOverlayOn;
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OverlayButtonOff.OnPressed += _adminSystem.AdminOverlayOff;
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}
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protected override void EnteredTree()
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protected override void Dispose(bool disposing)
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{
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OnPlayerListRefresh?.Invoke();
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base.Dispose(disposing);
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_adminSystem.PlayerListChanged -= RefreshPlayerList;
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OverlayButtonOn.OnPressed -= _adminSystem.AdminOverlayOn;
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OverlayButtonOff.OnPressed -= _adminSystem.AdminOverlayOff;
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}
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public void RefreshPlayerList(IEnumerable<AdminMenuPlayerListMessage.PlayerInfo> players)
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private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
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{
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PlayerList.RemoveAllChildren();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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