refactors adminmenu a timid amount (#5095)

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Paul Ritter
2021-11-10 13:26:25 +01:00
committed by GitHub
parent 747f02f3f3
commit e74301a856
19 changed files with 306 additions and 236 deletions

View File

@@ -1,12 +1,13 @@

using System.Collections.Generic;
using Content.Shared.Administration.Menu;
using System.Collections.Generic;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using static Robust.Client.UserInterface.Controls.BoxContainer;
@@ -16,30 +17,28 @@ namespace Content.Client.Administration.UI.Tabs
[GenerateTypedNameReferences]
public partial class PlayerTab : Control
{
public delegate void PlayerListRefresh();
public delegate void AdminNameOverlayToggle();
public event PlayerListRefresh? OnPlayerListRefresh;
public event AdminNameOverlayToggle? OnAdminNameOverlayOn;
public event AdminNameOverlayToggle? OnAdminNameOverlayOff;
private readonly AdminSystem _adminSystem;
public PlayerTab()
{
IoCManager.InjectDependencies(this);
_adminSystem = EntitySystem.Get<AdminSystem>();
RobustXamlLoader.Load(this);
RefreshButton.OnPressed += (_) => OnPlayerListRefresh?.Invoke();
OverlayButtonOn.OnPressed += (_) => OnAdminNameOverlayOn?.Invoke();
OverlayButtonOff.OnPressed += (_) => OnAdminNameOverlayOff?.Invoke();
RefreshPlayerList(_adminSystem.PlayerList);
_adminSystem.PlayerListChanged += RefreshPlayerList;
OverlayButtonOn.OnPressed += _adminSystem.AdminOverlayOn;
OverlayButtonOff.OnPressed += _adminSystem.AdminOverlayOff;
}
protected override void EnteredTree()
protected override void Dispose(bool disposing)
{
OnPlayerListRefresh?.Invoke();
base.Dispose(disposing);
_adminSystem.PlayerListChanged -= RefreshPlayerList;
OverlayButtonOn.OnPressed -= _adminSystem.AdminOverlayOn;
OverlayButtonOff.OnPressed -= _adminSystem.AdminOverlayOff;
}
public void RefreshPlayerList(IEnumerable<AdminMenuPlayerListMessage.PlayerInfo> players)
private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
{
PlayerList.RemoveAllChildren();
var playerManager = IoCManager.Resolve<IPlayerManager>();