refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using Content.Client.Administration.UI.Tabs;
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using Content.Client.HUD;
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using Content.Shared.Administration.Menu;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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@@ -15,24 +13,6 @@ namespace Content.Client.Administration.UI
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{
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[Dependency] private readonly IGameHud? _gameHud = default!;
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public event PlayerTab.PlayerListRefresh? OnPlayerListRefresh
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{
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add => PlayerTabControl.OnPlayerListRefresh += value;
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remove => PlayerTabControl.OnPlayerListRefresh -= value;
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}
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public event PlayerTab.AdminNameOverlayToggle? OnAdminNameOverlayOn
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{
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add => PlayerTabControl.OnAdminNameOverlayOn += value;
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remove => PlayerTabControl.OnAdminNameOverlayOn -= value;
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}
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public event PlayerTab.AdminNameOverlayToggle? OnAdminNameOverlayOff
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{
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add => PlayerTabControl.OnAdminNameOverlayOff += value;
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remove => PlayerTabControl.OnAdminNameOverlayOff -= value;
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}
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public AdminMenuWindow()
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{
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MinSize = SetSize = (500, 250);
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@@ -60,10 +40,5 @@ namespace Content.Client.Administration.UI
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if (_gameHud != null)
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_gameHud.AdminButtonDown = false;
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}
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public void RefreshPlayerList(IEnumerable<AdminMenuPlayerListMessage.PlayerInfo> players)
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{
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PlayerTabControl.RefreshPlayerList(players);
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}
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}
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}
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