refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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25
Content.Client/Administration/AdminSystem.Overlay.cs
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25
Content.Client/Administration/AdminSystem.Overlay.cs
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Administration
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{
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public partial class AdminSystem
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{
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private AdminNameOverlay _adminNameOverlay = default!;
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private void InitializeOverlay()
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{
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_adminNameOverlay = new AdminNameOverlay(this, _entityManager, _eyeManager, _resourceCache, _entityLookup);
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}
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public void AdminOverlayOn(BaseButton.ButtonEventArgs? _ = null)
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{
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if (!_overlayManager.HasOverlay<AdminNameOverlay>())
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_overlayManager.AddOverlay(_adminNameOverlay);
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}
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public void AdminOverlayOff(BaseButton.ButtonEventArgs? _ = null)
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{
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_overlayManager.RemoveOverlay<AdminNameOverlay>();
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}
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}
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}
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