refactors adminmenu a timid amount (#5095)

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Paul Ritter
2021-11-10 13:26:25 +01:00
committed by GitHub
parent 747f02f3f3
commit e74301a856
19 changed files with 306 additions and 236 deletions

View File

@@ -1,6 +1,5 @@
using System.Collections.Generic;
using Content.Client.Administration.Managers;
using Content.Shared.Administration.Menu;
using Content.Shared.Administration.Events;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
@@ -11,16 +10,15 @@ namespace Content.Client.Administration
{
internal class AdminNameOverlay : Overlay
{
private readonly AdminMenuManager _manager;
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly IEntityLookup _entityLookup;
private IReadOnlyList<AdminMenuPlayerListMessage.PlayerInfo>? _playerInfos;
private readonly Font _font;
public AdminNameOverlay(AdminMenuManager manager, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup)
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup)
{
_manager = manager;
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
@@ -30,21 +28,11 @@ namespace Content.Client.Administration
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public void UpdatePlayerInfo(List<AdminMenuPlayerListMessage.PlayerInfo> playerInfos)
{
_playerInfos = playerInfos;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (_playerInfos == null)
{
return;
}
var viewport = _eyeManager.GetWorldViewport();
foreach (var playerInfo in _playerInfos)
foreach (var playerInfo in _system.PlayerList)
{
// Otherwise the entity can not exist yet
if (!_entityManager.TryGetEntity(playerInfo.EntityUid, out var entity))