White Cane for Blind People (#16318)
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@@ -1,4 +1,6 @@
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Traits;
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using Content.Shared.Traits;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager;
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@@ -9,6 +11,7 @@ public sealed class TraitSystem : EntitySystem
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{
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ISerializationManager _serializationManager = default!;
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[Dependency] private readonly ISerializationManager _serializationManager = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -41,6 +44,18 @@ public sealed class TraitSystem : EntitySystem
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comp.Owner = args.Mob;
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comp.Owner = args.Mob;
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EntityManager.AddComponent(args.Mob, comp);
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EntityManager.AddComponent(args.Mob, comp);
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}
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}
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// Add item required by the trait
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if (traitPrototype.TraitGear != null)
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{
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if (!TryComp(args.Mob, out HandsComponent? handsComponent))
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continue;
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var coords = Transform(args.Mob).Coordinates;
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var inhandEntity = EntityManager.SpawnEntity(traitPrototype.TraitGear, coords);
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_sharedHandsSystem.TryPickup(args.Mob, inhandEntity, checkActionBlocker: false,
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handsComp: handsComponent);
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}
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}
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}
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Shared.Whitelist;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using static Robust.Shared.Prototypes.EntityPrototype; // don't worry about it
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using static Robust.Shared.Prototypes.EntityPrototype; // don't worry about it
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namespace Content.Shared.Traits
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namespace Content.Shared.Traits
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@@ -43,5 +44,11 @@ namespace Content.Shared.Traits
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/// </summary>
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/// </summary>
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[DataField("components")]
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[DataField("components")]
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public ComponentRegistry Components { get; } = default!;
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public ComponentRegistry Components { get; } = default!;
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/// <summary>
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/// Gear that is given to the player, when they pick this trait.
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/// </summary>
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[DataField("traitGear", required: false, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string TraitGear = string.Empty;
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}
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}
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}
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}
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@@ -0,0 +1,24 @@
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- type: entity
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parent: BaseItem
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id: WhiteCane
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name: white cane
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description: This isn't for you. It's for the people who can't figure out you're blind when you ask if cargo is the bar.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/white_cane.rsi
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state: icon
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- type: Item
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size: 15
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sprite: Objects/Weapons/Melee/white_cane.rsi
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 5
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- type: StaminaDamageOnHit
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damage: 5
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 3
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@@ -2,6 +2,7 @@
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id: Blindness
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id: Blindness
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name: trait-blindness-name
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name: trait-blindness-name
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description: trait-blindness-desc
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description: trait-blindness-desc
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traitGear: WhiteCane
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whitelist:
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whitelist:
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components:
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components:
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- Blindable
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- Blindable
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BIN
Resources/Textures/Objects/Weapons/Melee/white_cane.rsi/icon.png
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Resources/Textures/Objects/Weapons/Melee/white_cane.rsi/icon.png
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@@ -0,0 +1,30 @@
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{
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"version": 1,
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"license": "CC-BY-SA-4.0",
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"copyright": "Sprited by Tristan Thomas",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "wielded-inhand-left",
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"directions": 4
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},
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{
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"name": "wielded-inhand-right",
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"directions": 4
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}
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]
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}
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