Fix arcade machines (#30376)
This commit is contained in:
@@ -380,7 +380,7 @@ namespace Content.Client.Arcade
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{
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{
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PanelOverride = back,
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PanelOverride = back,
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HorizontalExpand = true,
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HorizontalExpand = true,
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SizeFlagsStretchRatio = 60
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SizeFlagsStretchRatio = 34.25f
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};
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};
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var backgroundPanel = new PanelContainer
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var backgroundPanel = new PanelContainer
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{
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{
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@@ -17,6 +17,7 @@ public sealed class BlockGameBoundUserInterface : BoundUserInterface
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base.Open();
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base.Open();
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_menu = this.CreateWindow<BlockGameMenu>();
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_menu = this.CreateWindow<BlockGameMenu>();
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_menu.OnAction += SendAction;
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}
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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@@ -25,6 +25,7 @@ public sealed class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
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base.Open();
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base.Open();
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_menu = this.CreateWindow<SpaceVillainArcadeMenu>();
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_menu = this.CreateWindow<SpaceVillainArcadeMenu>();
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_menu.OnPlayerAction += SendAction;
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}
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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@@ -157,7 +157,7 @@ public sealed partial class BlockGame
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/// <param name="message">The message to broadcase to all players/spectators.</param>
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/// <param name="message">The message to broadcase to all players/spectators.</param>
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private void SendMessage(BoundUserInterfaceMessage message)
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private void SendMessage(BoundUserInterfaceMessage message)
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{
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{
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_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message);
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_uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message);
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}
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}
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/// <summary>
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/// <summary>
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@@ -167,7 +167,7 @@ public sealed partial class BlockGame
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/// <param name="actor">The target recipient.</param>
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/// <param name="actor">The target recipient.</param>
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private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor)
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private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor)
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{
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{
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_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message, actor);
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_uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message, actor);
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}
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}
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/// <summary>
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/// <summary>
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