Fix arcade machines (#30376)

This commit is contained in:
themias
2024-07-26 13:30:49 -04:00
committed by GitHub
parent eab5030c39
commit e72393df71
4 changed files with 5 additions and 3 deletions

View File

@@ -380,7 +380,7 @@ namespace Content.Client.Arcade
{ {
PanelOverride = back, PanelOverride = back,
HorizontalExpand = true, HorizontalExpand = true,
SizeFlagsStretchRatio = 60 SizeFlagsStretchRatio = 34.25f
}; };
var backgroundPanel = new PanelContainer var backgroundPanel = new PanelContainer
{ {

View File

@@ -17,6 +17,7 @@ public sealed class BlockGameBoundUserInterface : BoundUserInterface
base.Open(); base.Open();
_menu = this.CreateWindow<BlockGameMenu>(); _menu = this.CreateWindow<BlockGameMenu>();
_menu.OnAction += SendAction;
} }
protected override void ReceiveMessage(BoundUserInterfaceMessage message) protected override void ReceiveMessage(BoundUserInterfaceMessage message)

View File

@@ -25,6 +25,7 @@ public sealed class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
base.Open(); base.Open();
_menu = this.CreateWindow<SpaceVillainArcadeMenu>(); _menu = this.CreateWindow<SpaceVillainArcadeMenu>();
_menu.OnPlayerAction += SendAction;
} }
protected override void ReceiveMessage(BoundUserInterfaceMessage message) protected override void ReceiveMessage(BoundUserInterfaceMessage message)

View File

@@ -157,7 +157,7 @@ public sealed partial class BlockGame
/// <param name="message">The message to broadcase to all players/spectators.</param> /// <param name="message">The message to broadcase to all players/spectators.</param>
private void SendMessage(BoundUserInterfaceMessage message) private void SendMessage(BoundUserInterfaceMessage message)
{ {
_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message); _uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message);
} }
/// <summary> /// <summary>
@@ -167,7 +167,7 @@ public sealed partial class BlockGame
/// <param name="actor">The target recipient.</param> /// <param name="actor">The target recipient.</param>
private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor) private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor)
{ {
_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message, actor); _uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message, actor);
} }
/// <summary> /// <summary>