Fix arcade machines (#30376)
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@@ -157,7 +157,7 @@ public sealed partial class BlockGame
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/// <param name="message">The message to broadcase to all players/spectators.</param>
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private void SendMessage(BoundUserInterfaceMessage message)
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{
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_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message);
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_uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message);
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}
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/// <summary>
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@@ -167,7 +167,7 @@ public sealed partial class BlockGame
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/// <param name="actor">The target recipient.</param>
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private void SendMessage(BoundUserInterfaceMessage message, EntityUid actor)
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{
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_uiSystem.ServerSendUiMessage(_entityManager.GetEntity(message.Entity), BlockGameUiKey.Key, message, actor);
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_uiSystem.ServerSendUiMessage(_owner, BlockGameUiKey.Key, message, actor);
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}
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/// <summary>
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