Removed the Sender object from events. If you needed this field, add it to the event class.

This commit is contained in:
Acruid
2020-02-19 14:39:00 -08:00
parent c51533686b
commit e719745b10
15 changed files with 50 additions and 38 deletions

View File

@@ -81,7 +81,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
base.Startup();
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
Owner.EntityManager.EventBus.RaiseEvent(new IconSmoothDirtyEvent(Owner,null, SnapGrid.Offset, Mode));
if (Mode == IconSmoothingMode.Corners)
{
var state0 = $"{StateBase}0";
@@ -203,12 +203,12 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
base.Shutdown();
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
Owner.EntityManager.EventBus.RaiseEvent(new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
Owner.EntityManager.EventBus.RaiseEvent(new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
}

View File

@@ -1,6 +1,7 @@
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components
{
@@ -32,7 +33,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
}
/// <inheritdoc />
@@ -44,14 +45,22 @@ namespace Content.Client.GameObjects.Components
return;
_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
}
}
internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage { }
internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage
{
public IEntity Sender { get; }
public SubFloorHideDirtyEvent(IEntity sender)
{
Sender = sender;
}
}
}

View File

@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(new WindowSmoothDirtyEvent(Owner));
var state0 = $"{_stateBase}0";
_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
@@ -54,7 +54,7 @@ namespace Content.Client.GameObjects.Components
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(new WindowSmoothDirtyEvent(Owner));
}
public void UpdateSprite()

View File

@@ -53,11 +53,12 @@ namespace Content.Client.GameObjects.EntitySystems
}
}
private void HandleDirtyEvent(object sender, IconSmoothDirtyEvent ev)
private void HandleDirtyEvent(IconSmoothDirtyEvent ev)
{
// Yes, we updates ALL smoothing entities surrounding us even if they would never smooth with us.
// This is simpler to implement. If you want to optimize it be my guest.
if (sender is IEntity senderEnt && senderEnt.IsValid() &&
var senderEnt = ev.Sender;
if (senderEnt.IsValid() &&
senderEnt.TryGetComponent(out IconSmoothComponent iconSmooth)
&& iconSmooth.Running)
{
@@ -137,15 +138,17 @@ namespace Content.Client.GameObjects.EntitySystems
/// </summary>
public sealed class IconSmoothDirtyEvent : EntitySystemMessage
{
public IconSmoothDirtyEvent((GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
public IconSmoothDirtyEvent(IEntity sender, (GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
{
LastPosition = lastPosition;
Offset = offset;
Mode = mode;
Sender = sender;
}
public (GridId grid, MapIndices pos)? LastPosition { get; }
public SnapGridOffset Offset { get; }
public IconSmoothingMode Mode { get; }
public IEntity Sender { get; }
}
}

View File

@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.EntitySystems
}
}
private void PlayWeaponArc(object sender, PlayMeleeWeaponAnimationMessage msg)
private void PlayWeaponArc(PlayMeleeWeaponAnimationMessage msg)
{
if (!_prototypeManager.TryIndex(msg.ArcPrototype, out MeleeWeaponAnimationPrototype weaponArc))
{

View File

@@ -3,7 +3,6 @@ using Content.Shared.Maps;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -32,15 +31,10 @@ namespace Content.Client.GameObjects.EntitySystems
SubscribeEvent<SubFloorHideDirtyEvent>(HandleDirtyEvent);
}
private void HandleDirtyEvent(object sender, SubFloorHideDirtyEvent ev)
private void HandleDirtyEvent(SubFloorHideDirtyEvent ev)
{
if (!(sender is IEntity senderEnt))
{
return;
}
var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
var indices = grid.WorldToTile(senderEnt.Transform.WorldPosition);
var grid = _mapManager.GetGrid(ev.Sender.Transform.GridID);
var indices = grid.WorldToTile(ev.Sender.Transform.WorldPosition);
UpdateTile(grid, indices);
}

View File

@@ -112,7 +112,7 @@ namespace Content.Client.GameObjects.EntitySystems
OpenContextMenu(entity, new ScreenCoordinates(_inputManager.MouseScreenPosition));
}
private void FillEntityPopup(object sender, VerbSystemMessages.VerbsResponseMessage msg)
private void FillEntityPopup(VerbSystemMessages.VerbsResponseMessage msg)
{
if (_currentEntity != msg.Entity || !_entityManager.TryGetEntity(_currentEntity, out var entity))
{

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Client.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -19,11 +19,11 @@ namespace Content.Client.GameObjects.EntitySystems
SubscribeEvent<WindowSmoothDirtyEvent>(HandleDirtyEvent);
}
private void HandleDirtyEvent(object sender, WindowSmoothDirtyEvent ev)
private void HandleDirtyEvent(WindowSmoothDirtyEvent ev)
{
if (sender is IEntity senderEnt && senderEnt.HasComponent<WindowComponent>())
if (ev.Sender.HasComponent<WindowComponent>())
{
_dirtyEntities.Enqueue(senderEnt);
_dirtyEntities.Enqueue(ev.Sender);
}
}
@@ -50,5 +50,11 @@ namespace Content.Client.GameObjects.EntitySystems
/// </summary>
public sealed class WindowSmoothDirtyEvent : EntitySystemMessage
{
public IEntity Sender { get; }
public WindowSmoothDirtyEvent(IEntity sender)
{
Sender = sender;
}
}
}

View File

@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
base.Initialize();
SubscribeEvent<ExamineSystemMessages.RequestExamineInfoMessage>((sender, ev) => ExamineInfoRequest(ev));
SubscribeEvent<ExamineSystemMessages.RequestExamineInfoMessage>(ExamineInfoRequest);
IoCManager.InjectDependencies(this);
}

View File

@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.EntitySystems
InputCmdHandler.FromDelegate(CombatModeToggled));
}
private void SetCombatModeActiveHandler(object sender, SetCombatModeActiveMessage ev)
private void SetCombatModeActiveHandler(SetCombatModeActiveMessage ev)
{
if (!TryGetCombatComponent(ev, out var combatModeComponent))
return;
@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
combatModeComponent.IsInCombatMode = ev.Active;
}
private void SetTargetZoneHandler(object sender, SetTargetZoneMessage ev)
private void SetTargetZoneHandler(SetTargetZoneMessage ev)
{
if (!TryGetCombatComponent(ev, out var combatModeComponent))
return;

View File

@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.EntitySystems
base.Shutdown();
}
private static void HandleContainerModified(object sender, ContainerModifiedMessage args)
private static void HandleContainerModified(ContainerModifiedMessage args)
{
if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
{

View File

@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.EntitySystems
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
}
private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev)
private static void PlayerAttached(PlayerAttachSystemMessage ev)
{
if (!ev.Entity.HasComponent<IMoverComponent>())
{
@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
private static void PlayerDetached(object sender, PlayerDetachedSystemMessage ev)
private static void PlayerDetached(PlayerDetachedSystemMessage ev)
{
if(ev.Entity.HasComponent<PlayerInputMoverComponent>())
{

View File

@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
private static void HandleEntityRemovedFromContainer(object sender, EntRemovedFromContainerMessage message)
private static void HandleEntityRemovedFromContainer(EntRemovedFromContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
private static void HandleEntityInsertedIntoContainer(object sender, EntInsertedIntoContainerMessage message)
private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
{
var oldParentEntity = message.Container.Owner;

View File

@@ -20,8 +20,8 @@ namespace Content.Server.GameObjects.EntitySystems
{
base.Initialize();
SubscribeEvent<RequestVerbsMessage>((sender, ev) => RequestVerbs(ev));
SubscribeEvent<UseVerbMessage>((sender, ev) => UseVerb(ev));
SubscribeEvent<RequestVerbsMessage>(RequestVerbs);
SubscribeEvent<UseVerbMessage>(UseVerb);
IoCManager.InjectDependencies(this);
}

View File

@@ -46,7 +46,7 @@ namespace Content.Server.GameTicking.GameRules
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
private void _onMobDamageStateChanged(object sender, MobDamageStateChangedMessage message)
private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
{
_runDelayedCheck();
}