Removed the Sender object from events. If you needed this field, add it to the event class.
This commit is contained in:
@@ -81,7 +81,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
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base.Startup();
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SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
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Owner.EntityManager.EventBus.RaiseEvent(new IconSmoothDirtyEvent(Owner,null, SnapGrid.Offset, Mode));
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if (Mode == IconSmoothingMode.Corners)
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{
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var state0 = $"{StateBase}0";
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@@ -203,12 +203,12 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
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base.Shutdown();
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SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
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Owner.EntityManager.EventBus.RaiseEvent(new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
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Owner.EntityManager.EventBus.RaiseEvent(new IconSmoothDirtyEvent(Owner, _lastPosition, SnapGrid.Offset, Mode));
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_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
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}
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@@ -1,6 +1,7 @@
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components
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{
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@@ -32,7 +33,7 @@ namespace Content.Client.GameObjects.Components
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base.Startup();
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_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
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Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
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}
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/// <inheritdoc />
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@@ -44,14 +45,22 @@ namespace Content.Client.GameObjects.Components
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return;
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
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Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
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Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
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}
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}
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internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage { }
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internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage
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{
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public IEntity Sender { get; }
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public SubFloorHideDirtyEvent(IEntity sender)
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{
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Sender = sender;
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}
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}
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}
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@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components
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base.Startup();
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_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
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Owner.EntityManager.EventBus.RaiseEvent(new WindowSmoothDirtyEvent(Owner));
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var state0 = $"{_stateBase}0";
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_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
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@@ -54,7 +54,7 @@ namespace Content.Client.GameObjects.Components
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
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Owner.EntityManager.EventBus.RaiseEvent(new WindowSmoothDirtyEvent(Owner));
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}
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public void UpdateSprite()
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@@ -53,11 +53,12 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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private void HandleDirtyEvent(object sender, IconSmoothDirtyEvent ev)
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private void HandleDirtyEvent(IconSmoothDirtyEvent ev)
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{
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// Yes, we updates ALL smoothing entities surrounding us even if they would never smooth with us.
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// This is simpler to implement. If you want to optimize it be my guest.
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if (sender is IEntity senderEnt && senderEnt.IsValid() &&
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var senderEnt = ev.Sender;
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if (senderEnt.IsValid() &&
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senderEnt.TryGetComponent(out IconSmoothComponent iconSmooth)
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&& iconSmooth.Running)
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{
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@@ -137,15 +138,17 @@ namespace Content.Client.GameObjects.EntitySystems
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/// </summary>
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public sealed class IconSmoothDirtyEvent : EntitySystemMessage
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{
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public IconSmoothDirtyEvent((GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
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public IconSmoothDirtyEvent(IEntity sender, (GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
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{
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LastPosition = lastPosition;
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Offset = offset;
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Mode = mode;
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Sender = sender;
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}
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public (GridId grid, MapIndices pos)? LastPosition { get; }
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public SnapGridOffset Offset { get; }
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public IconSmoothingMode Mode { get; }
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public IEntity Sender { get; }
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}
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}
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@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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private void PlayWeaponArc(object sender, PlayMeleeWeaponAnimationMessage msg)
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private void PlayWeaponArc(PlayMeleeWeaponAnimationMessage msg)
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{
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if (!_prototypeManager.TryIndex(msg.ArcPrototype, out MeleeWeaponAnimationPrototype weaponArc))
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{
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@@ -3,7 +3,6 @@ using Content.Shared.Maps;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -32,15 +31,10 @@ namespace Content.Client.GameObjects.EntitySystems
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SubscribeEvent<SubFloorHideDirtyEvent>(HandleDirtyEvent);
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}
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private void HandleDirtyEvent(object sender, SubFloorHideDirtyEvent ev)
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private void HandleDirtyEvent(SubFloorHideDirtyEvent ev)
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{
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if (!(sender is IEntity senderEnt))
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{
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return;
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}
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var grid = _mapManager.GetGrid(senderEnt.Transform.GridID);
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var indices = grid.WorldToTile(senderEnt.Transform.WorldPosition);
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var grid = _mapManager.GetGrid(ev.Sender.Transform.GridID);
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var indices = grid.WorldToTile(ev.Sender.Transform.WorldPosition);
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UpdateTile(grid, indices);
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}
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@@ -112,7 +112,7 @@ namespace Content.Client.GameObjects.EntitySystems
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OpenContextMenu(entity, new ScreenCoordinates(_inputManager.MouseScreenPosition));
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}
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private void FillEntityPopup(object sender, VerbSystemMessages.VerbsResponseMessage msg)
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private void FillEntityPopup(VerbSystemMessages.VerbsResponseMessage msg)
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{
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if (_currentEntity != msg.Entity || !_entityManager.TryGetEntity(_currentEntity, out var entity))
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{
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Client.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -19,11 +19,11 @@ namespace Content.Client.GameObjects.EntitySystems
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SubscribeEvent<WindowSmoothDirtyEvent>(HandleDirtyEvent);
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}
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private void HandleDirtyEvent(object sender, WindowSmoothDirtyEvent ev)
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private void HandleDirtyEvent(WindowSmoothDirtyEvent ev)
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{
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if (sender is IEntity senderEnt && senderEnt.HasComponent<WindowComponent>())
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if (ev.Sender.HasComponent<WindowComponent>())
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{
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_dirtyEntities.Enqueue(senderEnt);
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_dirtyEntities.Enqueue(ev.Sender);
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}
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}
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@@ -50,5 +50,11 @@ namespace Content.Client.GameObjects.EntitySystems
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/// </summary>
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public sealed class WindowSmoothDirtyEvent : EntitySystemMessage
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{
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public IEntity Sender { get; }
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public WindowSmoothDirtyEvent(IEntity sender)
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{
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Sender = sender;
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}
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}
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}
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@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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base.Initialize();
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SubscribeEvent<ExamineSystemMessages.RequestExamineInfoMessage>((sender, ev) => ExamineInfoRequest(ev));
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SubscribeEvent<ExamineSystemMessages.RequestExamineInfoMessage>(ExamineInfoRequest);
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IoCManager.InjectDependencies(this);
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}
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@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.EntitySystems
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InputCmdHandler.FromDelegate(CombatModeToggled));
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}
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private void SetCombatModeActiveHandler(object sender, SetCombatModeActiveMessage ev)
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private void SetCombatModeActiveHandler(SetCombatModeActiveMessage ev)
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{
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if (!TryGetCombatComponent(ev, out var combatModeComponent))
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return;
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@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
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combatModeComponent.IsInCombatMode = ev.Active;
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}
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private void SetTargetZoneHandler(object sender, SetTargetZoneMessage ev)
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private void SetTargetZoneHandler(SetTargetZoneMessage ev)
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{
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if (!TryGetCombatComponent(ev, out var combatModeComponent))
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return;
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@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.EntitySystems
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base.Shutdown();
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}
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private static void HandleContainerModified(object sender, ContainerModifiedMessage args)
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private static void HandleContainerModified(ContainerModifiedMessage args)
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{
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if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
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{
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@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.EntitySystems
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_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
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}
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private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev)
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private static void PlayerAttached(PlayerAttachSystemMessage ev)
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{
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if (!ev.Entity.HasComponent<IMoverComponent>())
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{
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@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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private static void PlayerDetached(object sender, PlayerDetachedSystemMessage ev)
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private static void PlayerDetached(PlayerDetachedSystemMessage ev)
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{
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if(ev.Entity.HasComponent<PlayerInputMoverComponent>())
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{
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@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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private static void HandleEntityRemovedFromContainer(object sender, EntRemovedFromContainerMessage message)
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private static void HandleEntityRemovedFromContainer(EntRemovedFromContainerMessage message)
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{
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var oldParentEntity = message.Container.Owner;
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@@ -39,7 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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private static void HandleEntityInsertedIntoContainer(object sender, EntInsertedIntoContainerMessage message)
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private static void HandleEntityInsertedIntoContainer(EntInsertedIntoContainerMessage message)
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{
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var oldParentEntity = message.Container.Owner;
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@@ -20,8 +20,8 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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base.Initialize();
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SubscribeEvent<RequestVerbsMessage>((sender, ev) => RequestVerbs(ev));
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SubscribeEvent<UseVerbMessage>((sender, ev) => UseVerb(ev));
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SubscribeEvent<RequestVerbsMessage>(RequestVerbs);
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SubscribeEvent<UseVerbMessage>(UseVerb);
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IoCManager.InjectDependencies(this);
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}
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@@ -46,7 +46,7 @@ namespace Content.Server.GameTicking.GameRules
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_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
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}
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private void _onMobDamageStateChanged(object sender, MobDamageStateChangedMessage message)
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private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
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{
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_runDelayedCheck();
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}
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