Removed the Sender object from events. If you needed this field, add it to the event class.
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@@ -37,7 +37,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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private void PlayWeaponArc(object sender, PlayMeleeWeaponAnimationMessage msg)
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private void PlayWeaponArc(PlayMeleeWeaponAnimationMessage msg)
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{
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if (!_prototypeManager.TryIndex(msg.ArcPrototype, out MeleeWeaponAnimationPrototype weaponArc))
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{
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