Removed the Sender object from events. If you needed this field, add it to the event class.
This commit is contained in:
@@ -53,11 +53,12 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDirtyEvent(object sender, IconSmoothDirtyEvent ev)
|
||||
private void HandleDirtyEvent(IconSmoothDirtyEvent ev)
|
||||
{
|
||||
// Yes, we updates ALL smoothing entities surrounding us even if they would never smooth with us.
|
||||
// This is simpler to implement. If you want to optimize it be my guest.
|
||||
if (sender is IEntity senderEnt && senderEnt.IsValid() &&
|
||||
var senderEnt = ev.Sender;
|
||||
if (senderEnt.IsValid() &&
|
||||
senderEnt.TryGetComponent(out IconSmoothComponent iconSmooth)
|
||||
&& iconSmooth.Running)
|
||||
{
|
||||
@@ -137,15 +138,17 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public sealed class IconSmoothDirtyEvent : EntitySystemMessage
|
||||
{
|
||||
public IconSmoothDirtyEvent((GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
|
||||
public IconSmoothDirtyEvent(IEntity sender, (GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
|
||||
{
|
||||
LastPosition = lastPosition;
|
||||
Offset = offset;
|
||||
Mode = mode;
|
||||
Sender = sender;
|
||||
}
|
||||
|
||||
public (GridId grid, MapIndices pos)? LastPosition { get; }
|
||||
public SnapGridOffset Offset { get; }
|
||||
public IconSmoothingMode Mode { get; }
|
||||
public IEntity Sender { get; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user