Revert "Refactor Damage to use Protoypes (#4262)"

This reverts commit 20bf5739a9.
This commit is contained in:
Silver
2021-08-24 00:50:39 -06:00
committed by Silver
parent 20bf5739a9
commit e708091518
121 changed files with 711 additions and 10237 deletions

View File

@@ -9,10 +9,8 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Projectiles.Components
{
@@ -27,96 +25,33 @@ namespace Content.Server.Projectiles.Components
public override string Name => "Hitscan";
public CollisionGroup CollisionMask => (CollisionGroup) _collisionMask;
<<<<<<< HEAD
<<<<<<< refs/remotes/origin/master
public override string Name => "Hitscan";
public CollisionGroup CollisionMask => (CollisionGroup) _collisionMask;
=======
>>>>>>> Bring refactor-damageablecomponent branch up-to-date with master (#4510)
=======
>>>>>>> refactor-damageablecomponent
[DataField("layers")] //todo WithFormat.Flags<CollisionLayer>()
private int _collisionMask = (int) CollisionGroup.Opaque;
public float Damage
{
get => _damage;
set => _damage = value;
}
[DataField("damage")]
<<<<<<< HEAD
<<<<<<< refs/remotes/origin/master
private float _damage = 10f;
public DamageType DamageType => _damageType;
[DataField("damageType")]
private DamageType _damageType = DamageType.Heat;
public float MaxLength => 20.0f;
=======
public float Damage { get; set; } = 10f;
public float MaxLength => 20.0f;
>>>>>>> refactor-damageablecomponent
<<<<<<< refs/remotes/origin/master
private TimeSpan _startTime;
private TimeSpan _deathTime;
=======
[DataField("damageType", required: true)]
private string _damageTypeID = default!;
private DamageTypePrototype _damageType => _prototypeManager.Index<DamageTypePrototype>(_damageTypeID);
>>>>>>> update damagecomponent across shared and server
=======
public float Damage { get; set; } = 10f;
<<<<<<< refs/remotes/origin/master
>>>>>>> Refactor damageablecomponent update (#4406)
public float ColorModifier { get; set; } = 1.0f;
<<<<<<< HEAD
[DataField("spriteName")]
=======
public float MaxLength => 20.0f;
private TimeSpan _startTime;
private TimeSpan _deathTime;
public float ColorModifier { get; set; } = 1.0f;
[DataField("spriteName")]
>>>>>>> Bring refactor-damageablecomponent branch up-to-date with master (#4510)
=======
[DataField("spriteName")]
>>>>>>> refactor-damageablecomponent
private string _spriteName = "Objects/Weapons/Guns/Projectiles/laser.png";
[DataField("muzzleFlash")]
private string? _muzzleFlash;
[DataField("impactFlash")]
private string? _impactFlash;
[DataField("soundHitWall")]
<<<<<<< HEAD
<<<<<<< refs/remotes/origin/master
<<<<<<< refs/remotes/origin/master
private SoundSpecifier _soundHitWall = new SoundPathSpecifier("/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg");
=======
private string _soundHitWall = "/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg";
[DataField("spriteName")]
private string _spriteName = "Objects/Weapons/Guns/Projectiles/laser.png";
=======
private SoundSpecifier _soundHitWall = new SoundPathSpecifier("/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg");
>>>>>>> Bring refactor-damageablecomponent branch up-to-date with master (#4510)
=======
private SoundSpecifier _soundHitWall = new SoundPathSpecifier("/Audio/Weapons/Guns/Hits/laser_sear_wall.ogg");
>>>>>>> refactor-damageablecomponent
// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
// Also remove Initialize override, if no longer needed.
[DataField("damageType")]
private readonly string _damageTypeID = "Piercing";
[ViewVariables(VVAccess.ReadWrite)]
public DamageTypePrototype DamageType = default!;
protected override void Initialize()
{
base.Initialize();
DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
}
<<<<<<< HEAD
>>>>>>> update damagecomponent across shared and server
=======
>>>>>>> refactor-damageablecomponent
public void FireEffects(IEntity user, float distance, Angle angle, IEntity? hitEntity = null)
{