Revert "Refactor Damage to use Protoypes (#4262)"
This reverts commit 20bf5739a9.
This commit is contained in:
@@ -1,185 +0,0 @@
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using System.Threading.Tasks;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
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namespace Content.IntegrationTests.Tests.Destructible
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{
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[TestFixture]
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[TestOf(typeof(DamageGroupTrigger))]
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[TestOf(typeof(AndTrigger))]
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public class DestructibleDamageGroupTest : ContentIntegrationTest
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{
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[Test]
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public async Task AndTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ExtraPrototypes = Prototypes,
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IComponentFactory>().RegisterClass<TestThresholdListenerComponent>();
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}
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});
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await server.WaitIdleAsync();
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
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IEntity sDestructibleEntity;
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IDamageableComponent sDamageableComponent = null;
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TestThresholdListenerComponent sThresholdListenerComponent = null;
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await server.WaitPost(() =>
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{
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var mapId = new MapId(1);
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var coordinates = new MapCoordinates(0, 0, mapId);
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sMapManager.CreateMap(mapId);
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sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageGroupEntityId, coordinates);
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sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
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sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
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});
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await server.WaitRunTicks(5);
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await server.WaitAssertion(() =>
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{
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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});
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await server.WaitAssertion(() =>
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{
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var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
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var burnDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBurn");
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// Raise brute damage to 5
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 5, true));
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// No thresholds reached yet, the earliest one is at 10 damage
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise brute damage to 10
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 5, true));
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// No threshold reached, burn needs to be 10 as well
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise burn damage to 10
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Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
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// One threshold reached, brute 10 + burn 10
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Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
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// Threshold brute 10 + burn 10
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var msg = sThresholdListenerComponent.ThresholdsReached[0];
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var threshold = msg.Threshold;
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// Check that it matches the YAML prototype
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Assert.That(threshold.Behaviors, Is.Empty);
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Assert.NotNull(threshold.Trigger);
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Assert.That(threshold.Triggered, Is.True);
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Assert.IsInstanceOf<AndTrigger>(threshold.Trigger);
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var trigger = (AndTrigger) threshold.Trigger;
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
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sThresholdListenerComponent.ThresholdsReached.Clear();
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// Raise brute damage to 20
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
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// No new thresholds reached
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise burn damage to 20
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Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
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// No new thresholds reached
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Lower brute damage to 0
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -20, true));
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// No new thresholds reached, healing should not trigger it
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise brute damage back up to 10
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
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// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and burn stayed the same
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Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
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sThresholdListenerComponent.ThresholdsReached.Clear();
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// Heal both classes of damage to 0
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -10, true));
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Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, -20, true));
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// No new thresholds reached, healing should not trigger it
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise brute damage to 10
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
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// No new thresholds reached
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise burn damage to 10
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Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
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// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
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Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
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// Threshold brute 10 + burn 10
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msg = sThresholdListenerComponent.ThresholdsReached[0];
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threshold = msg.Threshold;
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// Check that it matches the YAML prototype
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Assert.That(threshold.Behaviors, Is.Empty);
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Assert.NotNull(threshold.Trigger);
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Assert.That(threshold.Triggered, Is.True);
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Assert.IsInstanceOf<AndTrigger>(threshold.Trigger);
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trigger = (AndTrigger) threshold.Trigger;
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
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sThresholdListenerComponent.ThresholdsReached.Clear();
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// Change triggers once to true
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threshold.TriggersOnce = true;
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// Heal brute and burn back to 0
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -10, true));
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Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, -10, true));
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// No new thresholds reached from healing
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise brute damage to 10
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Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
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// No new thresholds reached
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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// Raise burn damage to 10
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Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
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// No new thresholds reached as triggers once is set to true and it already triggered before
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Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
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});
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}
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}
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}
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