Revert "Refactor Damage to use Protoypes (#4262)"

This reverts commit 20bf5739a9.
This commit is contained in:
Silver
2021-08-24 00:50:39 -06:00
committed by Silver
parent 20bf5739a9
commit e708091518
121 changed files with 711 additions and 10237 deletions

View File

@@ -1,11 +1,10 @@
using System.Linq;
using System;
using System.Threading.Tasks;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Damageable
{
@@ -13,75 +12,18 @@ namespace Content.IntegrationTests.Tests.Damageable
[TestOf(typeof(DamageableComponent))]
public class DamageableTest : ContentIntegrationTest
{
private const string DamageableEntityId = "TestDamageableEntityId";
private const string Group1Id = "TestGroup1";
private const string Group2Id = "TestGroup2";
private const string Group3Id = "TestGroup3";
private string Prototypes = $@"
# Define some damage groups
- type: damageType
id: TestDamage11
- type: damageType
id: TestDamage21
- type: damageType
id: TestDamage22
- type: damageType
id: TestDamage31
- type: damageType
id: TestDamage32
- type: damageType
id: TestDamage33
# Define damage Groups with 1,2,3 damage types
- type: damageGroup
id: {Group1Id}
damageTypes:
- TestDamage11
- type: damageGroup
id: {Group2Id}
damageTypes:
- TestDamage21
- TestDamage22
- type: damageGroup
id: {Group3Id}
damageTypes:
- TestDamage31
- TestDamage32
- TestDamage33
# we want to test a container that supports only full groups
# we will also give full support for group 2 IMPLICITLY by specifying all of its members are supported.
- type: damageContainer
id: testSomeDamageContainer
supportedGroups:
- {Group3Id}
supportedTypes:
- TestDamage21
- TestDamage22
private const string DamageableEntityId = "DamageableEntityId";
private static readonly string Prototypes = $@"
- type: entity
id: {DamageableEntityId}
name: {DamageableEntityId}
components:
- type: Damageable
damageContainer: testSomeDamageContainer
";
damageContainer: allDamageContainer";
/// <summary>
/// Test a standard damageable components
/// </summary>
/// <remarks>
/// Only test scenarios where each damage type is a member of exactly one group, and all damageable components support whole groups, not lone damage types.
/// </remarks>
[Test]
public async Task TestDamageableComponents()
public async Task TestDamageTypeDamageAndHeal()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
@@ -92,15 +34,10 @@ namespace Content.IntegrationTests.Tests.Damageable
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
IEntity sDamageableEntity;
IDamageableComponent sDamageableComponent = null;
DamageGroupPrototype group1 = default!;
DamageGroupPrototype group2 = default!;
DamageGroupPrototype group3 = default!;
await server.WaitPost(() =>
{
var mapId = sMapManager.NextMapId();
@@ -109,280 +46,51 @@ namespace Content.IntegrationTests.Tests.Damageable
sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates);
sDamageableComponent = sDamageableEntity.GetComponent<IDamageableComponent>();
group1 = sPrototypeManager.Index<DamageGroupPrototype>(Group1Id);
group2 = sPrototypeManager.Index<DamageGroupPrototype>(Group2Id);
group3 = sPrototypeManager.Index<DamageGroupPrototype>(Group3Id);
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
// Check that the correct groups are supported by the container
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group1), Is.False);
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group2), Is.True);
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group3), Is.True);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group1), Is.False);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group2), Is.True);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group3), Is.True);
// Check that the correct types are supported:
foreach (var group in sPrototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
{
foreach(var type in group.DamageTypes)
{
if (sDamageableComponent.IsFullySupportedDamageGroup(group))
{
Assert.That(sDamageableComponent.IsSupportedDamageType(type), Is.True);
}
else
{
Assert.That(sDamageableComponent.IsSupportedDamageType(type), Is.False);
}
}
}
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group1), Is.False);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group2), Is.True);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group3), Is.True);
// Check that damage works properly if perfectly divisible among group members
int damageToDeal, groupDamage, typeDamage; ;
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
foreach (var damageGroup in sDamageableComponent.FullySupportedDamageGroups)
var damageToDeal = 7;
foreach (var type in Enum.GetValues<DamageType>())
{
var types = damageGroup.DamageTypes;
Assert.That(sDamageableComponent.SupportsDamageType(type));
// Damage
damageToDeal = types.Count() * 5;
Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.ChangeDamage(type, damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
Assert.That(groupDamage, Is.EqualTo(damageToDeal));
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
Assert.That(typeDamage, Is.EqualTo(damageToDeal / types.Count()));
}
Assert.That(sDamageableComponent.TryGetDamage(type, out var damage), Is.True);
Assert.That(damage, Is.EqualTo(damageToDeal));
// Heal
Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, -damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.ChangeDamage(type, -damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
Assert.That(groupDamage, Is.Zero);
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
Assert.That(typeDamage, Is.Zero);
}
Assert.That(sDamageableComponent.TryGetDamage(type, out damage), Is.True);
Assert.That(damage, Is.Zero);
}
// Check that damage works properly if it is NOT perfectly divisible among group members
foreach (var damageGroup in sDamageableComponent.FullySupportedDamageGroups)
{
var types = damageGroup.DamageTypes;
// Damage
damageToDeal = types.Count() * 5 - 1;
Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
Assert.That(groupDamage, Is.EqualTo(damageToDeal));
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
float targetDamage = ((float) damageToDeal) / types.Count();
Assert.That(typeDamage, Is.InRange(targetDamage - 1, targetDamage + 1));
}
// Heal
Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, -damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
Assert.That(groupDamage, Is.Zero);
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
Assert.That(typeDamage, Is.Zero);
}
}
// Test that unsupported groups return false when setting/getting damage (and don't change damage)
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
foreach (var damageGroup in sPrototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
{
if (sDamageableComponent.IsFullySupportedDamageGroup(damageGroup))
{
continue;
}
Assert.That(sDamageableComponent.IsApplicableDamageGroup(damageGroup), Is.False);
var types = damageGroup.DamageTypes;
damageToDeal = types.Count() * 5;
foreach (var type in types)
{
Assert.That(sDamageableComponent.IsSupportedDamageType(type), Is.False);
}
;
Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, damageToDeal, true), Is.False);
Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.False);
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryChangeDamage(type, damageToDeal, true), Is.False);
Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.False);
}
}
// Did damage change?
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// Test total damage function
damageToDeal = 10;
Assert.True(sDamageableComponent.TryChangeDamage(group3, damageToDeal, true));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
var totalTypeDamage = 0;
foreach (var damageType in sDamageableComponent.SupportedDamageTypes)
{
Assert.True(sDamageableComponent.TryGetDamage(damageType, out typeDamage));
Assert.That(typeDamage, Is.LessThanOrEqualTo(damageToDeal));
totalTypeDamage += typeDamage;
}
Assert.That(totalTypeDamage, Is.EqualTo(damageToDeal));
// Test healing all damage
Assert.That(sDamageableComponent.TrySetAllDamage(0));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// Test preferential healing
damageToDeal = 12;
var damageTypes = group3.DamageTypes.ToArray();
// Deal damage
Assert.True(sDamageableComponent.TryChangeDamage(damageTypes[0], 17));
Assert.True(sDamageableComponent.TryChangeDamage(damageTypes[1], 31));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(48));
// Heal group damage
Assert.True(sDamageableComponent.TryChangeDamage(group3, -11));
// Check healing (3 + 9)
Assert.That(sDamageableComponent.GetDamage(damageTypes[0]), Is.EqualTo(14));
Assert.That(sDamageableComponent.GetDamage(damageTypes[1]), Is.EqualTo(23));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(37));
// Heal group damage
Assert.True(sDamageableComponent.TryChangeDamage(group3, -36));
// Check healing (13 + 23)
Assert.That(sDamageableComponent.GetDamage(damageTypes[0]), Is.EqualTo(1));
Assert.That(sDamageableComponent.GetDamage(damageTypes[1]), Is.EqualTo(0));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(1));
//Check Damage
Assert.True(sDamageableComponent.TryGetDamage(damageTypes[0], out typeDamage));
Assert.That(typeDamage, Is.LessThanOrEqualTo(damageToDeal));
});
}
private const string SharedDamageTypeId = "TestSharedDamage";
private const string UnsupportedDamageTypeId = "TestUnsupportedDamage";
private string Prototypes2 = $@"
- type: damageType
id: {SharedDamageTypeId}
- type: damageType
id: {UnsupportedDamageTypeId}
- type: damageType
id: TestDamage1
- type: damageType
id: TestDamage2
- type: damageGroup
id: {Group1Id}
damageTypes:
- {SharedDamageTypeId}
- type: damageGroup
id: {Group2Id}
damageTypes:
- {SharedDamageTypeId}
- TestDamage1
- type: damageGroup
id: {Group3Id}
damageTypes:
- {SharedDamageTypeId}
- TestDamage2
- {UnsupportedDamageTypeId}
# we want to test a container that only partially supports a group:
- type: damageContainer
id: TestPartiallySupported
supportedGroups:
- {Group2Id}
supportedTypes:
- TestDamage2
- TestDamage1
# does NOT support type {UnsupportedDamageTypeId}, and thus does not fully support group {Group3Id}
# TestDamage1 is added twice because it is also in {Group2Id}. This should not cause errors.
# create entities
- type: entity
id: {DamageableEntityId}
name: {DamageableEntityId}
components:
- type: Damageable
damageContainer: TestPartiallySupported
";
/// <summary>
/// Generalized damageable component tests.
/// </summary>
/// <remarks>
/// Test scenarios where damage types are members of more than one group, or where a component only supports a subset of a group.
/// </remarks>
[Test]
public async Task TestGeneralizedDamageableComponent()
public async Task TestDamageClassDamageAndHeal()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes2
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
IEntity sDamageableEntity;
IDamageableComponent sDamageableComponent = null;
DamageGroupPrototype group1 = default!;
DamageGroupPrototype group2 = default!;
DamageGroupPrototype group3 = default!;
DamageTypePrototype SharedDamageType = default!;
DamageTypePrototype UnsupportedDamageType = default!;
await server.WaitPost(() =>
{
var mapId = sMapManager.NextMapId();
@@ -391,62 +99,99 @@ namespace Content.IntegrationTests.Tests.Damageable
sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates);
sDamageableComponent = sDamageableEntity.GetComponent<IDamageableComponent>();
group1 = sPrototypeManager.Index<DamageGroupPrototype>(Group1Id);
group2 = sPrototypeManager.Index<DamageGroupPrototype>(Group2Id);
group3 = sPrototypeManager.Index<DamageGroupPrototype>(Group3Id);
SharedDamageType = sPrototypeManager.Index<DamageTypePrototype>(SharedDamageTypeId);
UnsupportedDamageType = sPrototypeManager.Index<DamageTypePrototype>(UnsupportedDamageTypeId);
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
// All damage types should be applicable
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group1), Is.True);
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group2), Is.True);
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group3), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
// But not all should be fully supported
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group1), Is.True);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group2), Is.True);
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group3), Is.False);
foreach (var @class in Enum.GetValues<DamageClass>())
{
Assert.That(sDamageableComponent.SupportsDamageClass(@class));
// Check that the correct damage types are supported
Assert.That(sDamageableComponent.IsSupportedDamageType(SharedDamageType), Is.True);
var types = @class.ToTypes();
// Check that if we deal damage using a type appearing in multiple groups, nothing goes wrong.
var damage = 12;
Assert.That(sDamageableComponent.TryChangeDamage(SharedDamageType, damage), Is.True);
Assert.That(sDamageableComponent.GetDamage(SharedDamageType), Is.EqualTo(damage));
Assert.That(sDamageableComponent.GetDamage(group1), Is.EqualTo(damage));
Assert.That(sDamageableComponent.GetDamage(group2), Is.EqualTo(damage));
Assert.That(sDamageableComponent.GetDamage(group3), Is.EqualTo(damage));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damage));
foreach (var type in types)
{
Assert.That(sDamageableComponent.SupportsDamageType(type));
}
// Check that if we deal damage using a group that is not fully supported, the damage is reduced
// Note that if damage2 were not neatly divisible by 3, the actual damage reduction would be subject to integer rounding.
// How much exactly the damage gets reduced then would depend on the order that the groups were defined in the yaml file
// Here we deal 9 damage. It should apply 3 damage to each type, but one type is ignored, resulting in 6 total damage.
// However, the damage in group2 and group3 only changes because of one type that overlaps, so they only change by 3
Assert.That(sDamageableComponent.TryChangeDamage(group3, 9), Is.True);
Assert.That(sDamageableComponent.GetDamage(group1), Is.EqualTo(damage + 3));
Assert.That(sDamageableComponent.GetDamage(group2), Is.EqualTo(damage + 3));
Assert.That(sDamageableComponent.GetDamage(group3), Is.EqualTo(damage + 6));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damage + 6));
var damageToDeal = types.Count * 5;
// Now we check that when healing, no damage is wasted.
// Because SharedDamageType has the most damage in group3 (15 vs 3), it will be healed more than the other.
// Expect that, up to integer rounding, one is healed 5* more than the other.
// We will use a number that does not divide nicely, there will be some integer rounding.
Assert.That(sDamageableComponent.TryChangeDamage(group3, -7), Is.True);
Assert.That(sDamageableComponent.GetDamage(group1), Is.EqualTo(damage + 3 - 5));
Assert.That(sDamageableComponent.GetDamage(group2), Is.EqualTo(damage + 3 - 5));
Assert.That(sDamageableComponent.GetDamage(group3), Is.EqualTo(damage + 6 - 7));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damage + 6 - 7));
// Damage
Assert.That(sDamageableComponent.ChangeDamage(@class, damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
Assert.That(sDamageableComponent.TryGetDamage(@class, out var classDamage), Is.True);
Assert.That(classDamage, Is.EqualTo(damageToDeal));
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryGetDamage(type, out var typeDamage), Is.True);
Assert.That(typeDamage, Is.EqualTo(damageToDeal / types.Count));
}
// Heal
Assert.That(sDamageableComponent.ChangeDamage(@class, -damageToDeal, true), Is.True);
Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
Assert.That(sDamageableComponent.TryGetDamage(@class, out classDamage), Is.True);
Assert.That(classDamage, Is.Zero);
foreach (var type in types)
{
Assert.That(sDamageableComponent.TryGetDamage(type, out var typeDamage), Is.True);
Assert.That(typeDamage, Is.Zero);
}
}
});
}
[Test]
public async Task TotalDamageTest()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
IEntity sDamageableEntity;
IDamageableComponent sDamageableComponent = null;
await server.WaitPost(() =>
{
var mapId = sMapManager.NextMapId();
var coordinates = new MapCoordinates(0, 0, mapId);
sMapManager.CreateMap(mapId);
sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates);
sDamageableComponent = sDamageableEntity.GetComponent<IDamageableComponent>();
});
await server.WaitAssertion(() =>
{
var damageType = DamageClass.Brute;
var damage = 10;
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, damage, true));
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(10));
var totalTypeDamage = 0;
foreach (var type in damageType.ToTypes())
{
Assert.True(sDamageableComponent.TryGetDamage(type, out var typeDamage));
Assert.That(typeDamage, Is.LessThanOrEqualTo(damage));
totalTypeDamage += typeDamage;
}
Assert.That(totalTypeDamage, Is.EqualTo(damage));
});
}
}