A few trait fixes (#16062)
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@@ -15,6 +15,7 @@ using Content.Server.Chat.Systems;
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using Content.Server.Speech.Components;
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using Content.Shared.Chat.Prototypes;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Speech.Muting;
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namespace Content.Server.Abilities.Mime
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{
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@@ -30,10 +31,7 @@ namespace Content.Server.Abilities.Mime
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{
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base.Initialize();
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SubscribeLocalEvent<MimePowersComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<MimePowersComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<MimePowersComponent, InvisibleWallActionEvent>(OnInvisibleWall);
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SubscribeLocalEvent<MimePowersComponent, EmoteEvent>(OnEmote, before: new[] { typeof(VocalSystem) });
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SubscribeLocalEvent<MimePowersComponent, ScreamActionEvent>(OnScreamAction, before: new[] { typeof(VocalSystem) });
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}
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public override void Update(float frameTime)
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{
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@@ -54,36 +52,10 @@ namespace Content.Server.Abilities.Mime
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private void OnComponentInit(EntityUid uid, MimePowersComponent component, ComponentInit args)
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{
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EnsureComp<MutedComponent>(uid);
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_actionsSystem.AddAction(uid, component.InvisibleWallAction, uid);
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_alertsSystem.ShowAlert(uid, AlertType.VowOfSilence);
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}
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private void OnSpeakAttempt(EntityUid uid, MimePowersComponent component, SpeakAttemptEvent args)
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{
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if (!component.Enabled)
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return;
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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args.Cancel();
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}
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private void OnEmote(EntityUid uid, MimePowersComponent component, ref EmoteEvent args)
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{
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if (!component.Enabled || args.Handled)
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return;
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//still leaves the text so it looks like they are pantomiming a laugh
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if (args.Emote.Category.HasFlag(EmoteCategory.Vocal))
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args.Handled = true;
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}
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private void OnScreamAction(EntityUid uid, MimePowersComponent component, ScreamActionEvent args)
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{
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if (!component.Enabled || args.Handled)
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return;
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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args.Handled = true;
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}
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/// <summary>
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/// Creates an invisible wall in a free space after some checks.
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@@ -130,6 +102,7 @@ namespace Content.Server.Abilities.Mime
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mimePowers.Enabled = false;
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mimePowers.VowBroken = true;
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mimePowers.VowRepentTime = _timing.CurTime + mimePowers.VowCooldown;
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RemComp<MutedComponent>(uid);
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_alertsSystem.ClearAlert(uid, AlertType.VowOfSilence);
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_alertsSystem.ShowAlert(uid, AlertType.VowBroken);
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_actionsSystem.RemoveAction(uid, mimePowers.InvisibleWallAction);
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@@ -152,6 +125,7 @@ namespace Content.Server.Abilities.Mime
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mimePowers.Enabled = true;
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mimePowers.ReadyToRepent = false;
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mimePowers.VowBroken = false;
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AddComp<MutedComponent>(uid);
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_alertsSystem.ClearAlert(uid, AlertType.VowBroken);
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_alertsSystem.ShowAlert(uid, AlertType.VowOfSilence);
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_actionsSystem.AddAction(uid, mimePowers.InvisibleWallAction, uid);
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@@ -1,4 +1,4 @@
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namespace Content.Shared.Speech.Muting
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namespace Content.Server.Speech.Muting
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{
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[RegisterComponent]
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public sealed class MutedComponent : Component
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54
Content.Server/Speech/Muting/MutingSystem.cs
Normal file
54
Content.Server/Speech/Muting/MutingSystem.cs
Normal file
@@ -0,0 +1,54 @@
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using Content.Server.Abilities.Mime;
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Speech;
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namespace Content.Server.Speech.Muting
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{
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public sealed class MutingSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MutedComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<MutedComponent, EmoteEvent>(OnEmote, before: new[] { typeof(VocalSystem) });
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SubscribeLocalEvent<MutedComponent, ScreamActionEvent>(OnScreamAction, before: new[] { typeof(VocalSystem) });
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}
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private void OnEmote(EntityUid uid, MutedComponent component, ref EmoteEvent args)
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{
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if (args.Handled)
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return;
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//still leaves the text so it looks like they are pantomiming a laugh
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if (args.Emote.Category.HasFlag(EmoteCategory.Vocal))
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args.Handled = true;
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}
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private void OnScreamAction(EntityUid uid, MutedComponent component, ScreamActionEvent args)
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{
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if (args.Handled)
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return;
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Handled = true;
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}
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private void OnSpeakAttempt(EntityUid uid, MutedComponent component, SpeakAttemptEvent args)
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{
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Cancel();
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}
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}
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}
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@@ -17,14 +17,14 @@ public abstract class SharedDrunkSystem : EntitySystem
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if (!Resolve(uid, ref status, false))
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return;
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if (TryComp<LightweightDrunkComponent>(uid, out var trait))
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boozePower *= trait.BoozeStrengthMultiplier;
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if (applySlur)
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{
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_slurredSystem.DoSlur(uid, TimeSpan.FromSeconds(boozePower), status);
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}
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if (TryComp<LightweightDrunkComponent>(uid, out var trait))
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boozePower *= trait.BoozeStrengthMultiplier;
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if (!_statusEffectsSystem.HasStatusEffect(uid, DrunkKey, status))
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{
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, DrunkKey, TimeSpan.FromSeconds(boozePower), true, status);
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@@ -1,21 +0,0 @@
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using Content.Shared.Popups;
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using Robust.Shared.Player;
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namespace Content.Shared.Speech.Muting
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{
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public sealed class MutingSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MutedComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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}
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private void OnSpeakAttempt(EntityUid uid, MutedComponent component, SpeakAttemptEvent args)
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{
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Cancel();
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}
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}
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}
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