A few trait fixes (#16062)
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54
Content.Server/Speech/Muting/MutingSystem.cs
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54
Content.Server/Speech/Muting/MutingSystem.cs
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using Content.Server.Abilities.Mime;
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Speech;
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namespace Content.Server.Speech.Muting
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{
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public sealed class MutingSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MutedComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<MutedComponent, EmoteEvent>(OnEmote, before: new[] { typeof(VocalSystem) });
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SubscribeLocalEvent<MutedComponent, ScreamActionEvent>(OnScreamAction, before: new[] { typeof(VocalSystem) });
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}
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private void OnEmote(EntityUid uid, MutedComponent component, ref EmoteEvent args)
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{
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if (args.Handled)
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return;
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//still leaves the text so it looks like they are pantomiming a laugh
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if (args.Emote.Category.HasFlag(EmoteCategory.Vocal))
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args.Handled = true;
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}
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private void OnScreamAction(EntityUid uid, MutedComponent component, ScreamActionEvent args)
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{
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if (args.Handled)
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return;
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Handled = true;
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}
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private void OnSpeakAttempt(EntityUid uid, MutedComponent component, SpeakAttemptEvent args)
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{
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if (HasComp<MimePowersComponent>(uid))
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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else
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_popupSystem.PopupEntity(Loc.GetString("speech-muted"), uid, uid);
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args.Cancel();
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}
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}
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}
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