@@ -365,7 +365,6 @@ namespace Content.Server.Atmos.EntitySystems
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ExcitedGroupSelfBreakdown(ent, excitedGroup);
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else if (excitedGroup.DismantleCooldown > Atmospherics.ExcitedGroupsDismantleCycles)
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DeactivateGroupTiles(gridAtmosphere, excitedGroup);
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// TODO ATMOS. What is the point of this? why is this only de-exciting the group? Shouldn't it also dismantle it?
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if (number++ < LagCheckIterations)
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continue;
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