Update MoverController.cs to not use Component.Owner (#29965)

* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-01 18:32:32 -07:00
committed by GitHub
parent dceb562be7
commit e6b67540e4
8 changed files with 119 additions and 121 deletions

View File

@@ -128,7 +128,7 @@ namespace Content.Server.Ghost
private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, ref MoveInputEvent args)
{
// If they haven't actually moved then ignore it.
if ((args.Component.HeldMoveButtons &
if ((args.Entity.Comp.HeldMoveButtons &
(MoveButtons.Down | MoveButtons.Left | MoveButtons.Up | MoveButtons.Right)) == 0x0)
{
return;