Update MoverController.cs to not use Component.Owner (#29965)

* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-01 18:32:32 -07:00
committed by GitHub
parent dceb562be7
commit e6b67540e4
8 changed files with 119 additions and 121 deletions

View File

@@ -28,7 +28,7 @@ public sealed class SpriteMovementSystem : EntitySystem
return;
var oldMoving = (SharedMoverController.GetNormalizedMovement(args.OldMovement) & MoveButtons.AnyDirection) != MoveButtons.None;
var moving = (SharedMoverController.GetNormalizedMovement(args.Component.HeldMoveButtons) & MoveButtons.AnyDirection) != MoveButtons.None;
var moving = (SharedMoverController.GetNormalizedMovement(args.Entity.Comp.HeldMoveButtons) & MoveButtons.AnyDirection) != MoveButtons.None;
if (oldMoving == moving || !_spriteQuery.TryGetComponent(uid, out var sprite))
return;