Hugging yourself no longer allowed (#8103)
!1984. I want to hug the other person damnit.
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@@ -3,9 +3,8 @@ using Content.Shared.Sound;
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namespace Content.Server.Interaction.Components;
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[RegisterComponent, Friend(typeof(InteractionPopupSystem))]
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public sealed class InteractionPopupComponent : Component
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{
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public sealed class InteractionPopupComponent : Component
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{
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/// <summary>
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/// Time delay between interactions to avoid spam.
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/// </summary>
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@@ -64,4 +63,4 @@ namespace Content.Server.Interaction.Components;
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan LastInteractTime;
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}
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}
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@@ -13,8 +13,8 @@ namespace Content.Server.Interaction;
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public sealed class InteractionPopupSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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@@ -24,7 +24,7 @@ public sealed class InteractionPopupSystem : EntitySystem
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private void OnInteractHand(EntityUid uid, InteractionPopupComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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if (args.Handled || args.User == args.Target)
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return;
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var curTime = _gameTiming.CurTime;
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