Hugging yourself no longer allowed (#8103)

!1984.

I want to hug the other person damnit.
This commit is contained in:
metalgearsloth
2022-05-12 12:56:02 +10:00
committed by GitHub
parent 12b7bf78b7
commit e6aeaa2f2f
2 changed files with 55 additions and 56 deletions

View File

@@ -3,9 +3,8 @@ using Content.Shared.Sound;
namespace Content.Server.Interaction.Components; namespace Content.Server.Interaction.Components;
[RegisterComponent, Friend(typeof(InteractionPopupSystem))] [RegisterComponent, Friend(typeof(InteractionPopupSystem))]
public sealed class InteractionPopupComponent : Component
public sealed class InteractionPopupComponent : Component {
{
/// <summary> /// <summary>
/// Time delay between interactions to avoid spam. /// Time delay between interactions to avoid spam.
/// </summary> /// </summary>
@@ -64,4 +63,4 @@ namespace Content.Server.Interaction.Components;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LastInteractTime; public TimeSpan LastInteractTime;
} }

View File

@@ -13,8 +13,8 @@ namespace Content.Server.Interaction;
public sealed class InteractionPopupSystem : EntitySystem public sealed class InteractionPopupSystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -24,7 +24,7 @@ public sealed class InteractionPopupSystem : EntitySystem
private void OnInteractHand(EntityUid uid, InteractionPopupComponent component, InteractHandEvent args) private void OnInteractHand(EntityUid uid, InteractionPopupComponent component, InteractHandEvent args)
{ {
if (args.Handled) if (args.Handled || args.User == args.Target)
return; return;
var curTime = _gameTiming.CurTime; var curTime = _gameTiming.CurTime;