Move Escape Menu to Content.
This commit is contained in:
88
Content.Client/EscapeMenuOwner.cs
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88
Content.Client/EscapeMenuOwner.cs
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@@ -0,0 +1,88 @@
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using Content.Client.UserInterface;
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using Robust.Client.Console;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.State;
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using Robust.Client.State.States;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client
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{
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internal sealed class EscapeMenuOwner : IEscapeMenuOwner
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{
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#pragma warning disable 649
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[Dependency] private readonly IStateManager _stateManager;
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[Dependency] private readonly IDisplayManager _displayManager;
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[Dependency] private readonly IClientConsole _clientConsole;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IPlacementManager _placementManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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[Dependency] private readonly IInputManager _inputManager;
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#pragma warning restore 649
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private EscapeMenu _escapeMenu;
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public void Initialize()
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{
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_stateManager.OnStateChanged += StateManagerOnOnStateChanged;
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}
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private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
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{
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if (obj.NewState is GameScreen)
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{
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// Switched TO GameScreen.
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_escapeMenu = new EscapeMenu(_displayManager, _clientConsole, _tileDefinitionManager, _placementManager,
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_prototypeManager, _resourceCache, _configurationManager)
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{
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Visible = false
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};
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_escapeMenu.AddToScreen();
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var escapeMenuCommand = InputCmdHandler.FromDelegate(session =>
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{
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if (_escapeMenu.Visible)
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{
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if (_escapeMenu.IsAtFront())
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{
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_escapeMenu.Visible = false;
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}
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else
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{
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_escapeMenu.MoveToFront();
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}
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}
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else
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{
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_escapeMenu.OpenCentered();
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}
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});
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_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, escapeMenuCommand);
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}
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else if (obj.OldState is GameScreen)
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{
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// Switched FROM GameScreen.
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_escapeMenu.Dispose();
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_escapeMenu = null;
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_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
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}
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}
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}
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public interface IEscapeMenuOwner
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{
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void Initialize();
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}
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}
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