Un-revert IPlayerManager refactor (#21244)
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@@ -5,12 +5,11 @@ using Content.Server.Chat.Managers;
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using Content.Server.Popups;
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using Content.Shared.Database;
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using Content.Shared.Popups;
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using Robust.Server.Player;
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using Robust.Shared.Player;
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using Content.Shared.Chat;
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using Content.Shared.Prayer;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Prayer;
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/// <summary>
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@@ -74,7 +73,7 @@ public sealed class PrayerSystem : EntitySystem
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/// <param name="source">The IPlayerSession that sent the message</param>
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/// <param name="messageString">The main message sent to the player via the chatbox</param>
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/// <param name="popupMessage">The popup to notify the player, also prepended to the messageString</param>
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public void SendSubtleMessage(IPlayerSession target, IPlayerSession source, string messageString, string popupMessage)
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public void SendSubtleMessage(ICommonSession target, ICommonSession source, string messageString, string popupMessage)
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{
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if (target.AttachedEntity == null)
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return;
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@@ -96,7 +95,7 @@ public sealed class PrayerSystem : EntitySystem
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/// You may be wondering, "Why the admin chat, specifically? Nobody even reads it!"
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/// Exactly.
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/// </remarks>
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public void Pray(IPlayerSession sender, PrayableComponent comp, string message)
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public void Pray(ICommonSession sender, PrayableComponent comp, string message)
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{
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if (sender.AttachedEntity == null)
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return;
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