Un-revert IPlayerManager refactor (#21244)
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@@ -16,6 +16,7 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Threading;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -36,7 +37,7 @@ namespace Content.Server.Decals
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[Dependency] private readonly MapSystem _mapSystem = default!;
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private readonly Dictionary<NetEntity, HashSet<Vector2i>> _dirtyChunks = new();
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private readonly Dictionary<IPlayerSession, Dictionary<NetEntity, HashSet<Vector2i>>> _previousSentChunks = new();
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private readonly Dictionary<ICommonSession, Dictionary<NetEntity, HashSet<Vector2i>>> _previousSentChunks = new();
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private static readonly Vector2 _boundsMinExpansion = new(0.01f, 0.01f);
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private static readonly Vector2 _boundsMaxExpansion = new(1.01f, 1.01f);
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@@ -197,7 +198,7 @@ namespace Content.Server.Decals
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private void OnDecalPlacementRequest(RequestDecalPlacementEvent ev, EntitySessionEventArgs eventArgs)
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{
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if (eventArgs.SenderSession is not IPlayerSession session)
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if (eventArgs.SenderSession is not { } session)
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return;
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// bad
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@@ -226,7 +227,7 @@ namespace Content.Server.Decals
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private void OnDecalRemovalRequest(RequestDecalRemovalEvent ev, EntitySessionEventArgs eventArgs)
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{
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if (eventArgs.SenderSession is not IPlayerSession session)
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if (eventArgs.SenderSession is not { } session)
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return;
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// bad
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@@ -427,7 +428,7 @@ namespace Content.Server.Decals
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if (PvsEnabled)
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{
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var players = _playerManager.ServerSessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
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var players = _playerManager.Sessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
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var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
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Parallel.ForEach(players, opts, UpdatePlayer);
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}
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@@ -435,7 +436,7 @@ namespace Content.Server.Decals
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_dirtyChunks.Clear();
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}
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public void UpdatePlayer(IPlayerSession player)
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public void UpdatePlayer(ICommonSession player)
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{
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var chunksInRange = _chunking.GetChunksForSession(player, ChunkSize, _chunkIndexPool, _chunkViewerPool);
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var staleChunks = _chunkViewerPool.Get();
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@@ -530,7 +531,7 @@ namespace Content.Server.Decals
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}
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private void SendChunkUpdates(
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IPlayerSession session,
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ICommonSession session,
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Dictionary<NetEntity, HashSet<Vector2i>> updatedChunks,
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Dictionary<NetEntity, HashSet<Vector2i>> staleChunks)
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{
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