Un-revert IPlayerManager refactor (#21244)

This commit is contained in:
Leon Friedrich
2023-10-28 09:59:53 +11:00
committed by GitHub
parent c55e1dcafd
commit e685cb626b
245 changed files with 781 additions and 943 deletions

View File

@@ -1,8 +1,6 @@
using System.Numerics;
using Content.Shared.Traits.Assorted;
using Content.Client.Camera;
using Robust.Shared.Random;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Timing;
@@ -19,7 +17,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
{
base.Initialize();
SubscribeLocalEvent<ParacusiaComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<ParacusiaComponent, PlayerDetachedEvent>(OnPlayerDetach);
SubscribeLocalEvent<ParacusiaComponent, LocalPlayerDetachedEvent>(OnPlayerDetach);
}
public override void Update(float frameTime)
@@ -40,7 +38,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
component.NextIncidentTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents));
}
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, PlayerDetachedEvent args)
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, LocalPlayerDetachedEvent args)
{
component.Stream?.Stop();
}