Un-revert IPlayerManager refactor (#21244)
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@@ -1,8 +1,6 @@
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using System.Numerics;
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using Content.Shared.Traits.Assorted;
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using Content.Client.Camera;
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using Robust.Shared.Random;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Timing;
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@@ -19,7 +17,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
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{
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base.Initialize();
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SubscribeLocalEvent<ParacusiaComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<ParacusiaComponent, PlayerDetachedEvent>(OnPlayerDetach);
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SubscribeLocalEvent<ParacusiaComponent, LocalPlayerDetachedEvent>(OnPlayerDetach);
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}
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public override void Update(float frameTime)
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@@ -40,7 +38,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
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component.NextIncidentTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents));
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}
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private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, PlayerDetachedEvent args)
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private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, LocalPlayerDetachedEvent args)
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{
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component.Stream?.Stop();
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}
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