Un-revert IPlayerManager refactor (#21244)
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@@ -1,9 +1,6 @@
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using Content.Shared.Eye.Blinding;
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using Content.Shared.Eye.Blinding.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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namespace Content.Client.Eye.Blinding;
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@@ -20,18 +17,18 @@ public sealed class BlurryVisionSystem : EntitySystem
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SubscribeLocalEvent<BlurryVisionComponent, ComponentInit>(OnBlurryInit);
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SubscribeLocalEvent<BlurryVisionComponent, ComponentShutdown>(OnBlurryShutdown);
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SubscribeLocalEvent<BlurryVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<BlurryVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<BlurryVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<BlurryVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, PlayerAttachedEvent args)
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private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, PlayerDetachedEvent args)
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private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, LocalPlayerDetachedEvent args)
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{
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_overlayMan.RemoveOverlay(_overlay);
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}
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