Un-revert IPlayerManager refactor (#21244)
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@@ -1,5 +1,4 @@
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using Content.Shared.Drugs;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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@@ -24,18 +23,18 @@ public sealed class DrugOverlaySystem : EntitySystem
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SubscribeLocalEvent<SeeingRainbowsComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SeeingRainbowsComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SeeingRainbowsComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<SeeingRainbowsComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<SeeingRainbowsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<SeeingRainbowsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, PlayerAttachedEvent args)
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private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, SeeingRainbowsComponent component, PlayerDetachedEvent args)
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private void OnPlayerDetached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerDetachedEvent args)
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{
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_overlay.Intoxication = 0;
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_overlayMan.RemoveOverlay(_overlay);
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