Fire extinguisher safety (#4912)

* Moved safety into FireExtinguisherComponent.

* Fix errant find and replace

* Address reviews

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
StStevens
2021-10-25 00:04:24 -07:00
committed by GitHub
parent 2caf2dbbe0
commit e621a82e65
8 changed files with 95 additions and 76 deletions

View File

@@ -1,12 +1,12 @@
using Content.Shared.Fluids; using Content.Shared.Extinguisher;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Fluids namespace Content.Client.Extinguisher
{ {
[UsedImplicitly] [UsedImplicitly]
public class SprayVisualizer : AppearanceVisualizer public class FireExtinguisherVisualizer : AppearanceVisualizer
{ {
[DataField("safety_on_state")] [DataField("safety_on_state")]
private string? _safetyOnState; private string? _safetyOnState;
@@ -17,7 +17,7 @@ namespace Content.Client.Fluids
{ {
base.OnChangeData(component); base.OnChangeData(component);
if (component.TryGetData<bool>(SprayVisuals.Safety, out var safety)) if (component.TryGetData<bool>(FireExtinguisherVisuals.Safety, out var safety))
{ {
SetSafety(component, safety); SetSafety(component, safety);
} }
@@ -27,11 +27,11 @@ namespace Content.Client.Fluids
{ {
var sprite = component.Owner.GetComponent<ISpriteComponent>(); var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetState(SprayVisualLayers.Base, safety ? _safetyOnState : _safetyOffState); sprite.LayerSetState(FireExtinguisherVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
} }
} }
public enum SprayVisualLayers : byte public enum FireExtinguisherVisualLayers : byte
{ {
Base Base
} }

View File

@@ -1,10 +1,15 @@
using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.Chemistry.Components; using Content.Server.Chemistry.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent; using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Sound; using Content.Shared.Sound;
using Content.Shared.Extinguisher;
using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
@@ -14,20 +19,42 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Extinguisher namespace Content.Server.Extinguisher
{ {
[RegisterComponent] [RegisterComponent]
public class FireExtinguisherComponent : Component, IAfterInteract public class FireExtinguisherComponent : SharedFireExtinguisherComponent, IAfterInteract, IUse, IActivate, IDropped
{ {
public override string Name => "FireExtinguisher"; public override string Name => "FireExtinguisher";
[DataField("refillSound")] SoundSpecifier _refillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg"); [DataField("refillSound")]
SoundSpecifier _refillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
[DataField("hasSafety")]
private bool _hasSafety;
[DataField("safety")]
private bool _safety = true;
[DataField("safetySound")]
public SoundSpecifier SafetySound { get; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
// Higher priority than sprays. // Higher priority than sprays.
int IAfterInteract.Priority => 1; int IAfterInteract.Priority => 1;
protected override void Initialize()
{
base.Initialize();
if (_hasSafety)
{
SetSafety(Owner, _safety);
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{ {
var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>(); var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
if (eventArgs.Target == null || !eventArgs.CanReach) if (eventArgs.Target == null || !eventArgs.CanReach)
{ {
if (_hasSafety && _safety)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("fire-extinguisher-component-safety-on-message"));
return true;
}
return false; return false;
} }
@@ -44,7 +71,7 @@ namespace Content.Server.Extinguisher
SoundSystem.Play(Filter.Pvs(Owner), _refillSound.GetSound(), Owner); SoundSystem.Play(Filter.Pvs(Owner), _refillSound.GetSound(), Owner);
eventArgs.Target.PopupMessage(eventArgs.User, eventArgs.Target.PopupMessage(eventArgs.User,
Loc.GetString("fire-extinguisher-component-after-interact-refilled-message", ("owner", Owner))); Loc.GetString("fire-extingusiher-component-after-interact-refilled-message", ("owner", Owner)));
} }
return true; return true;
@@ -52,5 +79,38 @@ namespace Content.Server.Extinguisher
return false; return false;
} }
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
ToggleSafety(eventArgs.User);
return true;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
ToggleSafety(eventArgs.User);
}
private void ToggleSafety(IEntity user)
{
SoundSystem.Play(Filter.Pvs(Owner), SafetySound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-4f));
SetSafety(user, !_safety);
}
private void SetSafety(IEntity user, bool state)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !_hasSafety)
return;
_safety = state;
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(FireExtinguisherVisuals.Safety, _safety);
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (_hasSafety && Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(FireExtinguisherVisuals.Safety, _safety);
}
} }
} }

View File

@@ -27,7 +27,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Fluids.Components namespace Content.Server.Fluids.Components
{ {
[RegisterComponent] [RegisterComponent]
internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract
{ {
public const float SprayDistance = 3f; public const float SprayDistance = 3f;
public const string SolutionName = "spray"; public const string SolutionName = "spray";
@@ -50,10 +50,6 @@ namespace Content.Server.Fluids.Components
private int _vaporAmount = 1; private int _vaporAmount = 1;
[DataField("vaporSpread")] [DataField("vaporSpread")]
private float _vaporSpread = 90f; private float _vaporSpread = 90f;
[DataField("hasSafety")]
private bool _hasSafety;
[DataField("safety")]
private bool _safety = true;
[DataField("impulse")] [DataField("impulse")]
private float _impulse = 0f; private float _impulse = 0f;
@@ -80,10 +76,6 @@ namespace Content.Server.Fluids.Components
[DataField("spraySound", required: true)] [DataField("spraySound", required: true)]
public SoundSpecifier SpraySound { get; } = default!; public SoundSpecifier SpraySound { get; } = default!;
[DataField("safetySound")]
public SoundSpecifier SafetySound { get; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
public ReagentUnit CurrentVolume { public ReagentUnit CurrentVolume {
get get
{ {
@@ -92,27 +84,11 @@ namespace Content.Server.Fluids.Components
} }
} }
protected override void Initialize()
{
base.Initialize();
if (_hasSafety)
{
SetSafety(Owner, _safety);
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{ {
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User)) if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
return false; return false;
if (_hasSafety && _safety)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-safety-on-message"));
return true;
}
if (CurrentVolume <= 0) if (CurrentVolume <= 0)
{ {
Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-is-empty-message")); Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-is-empty-message"));
@@ -196,39 +172,5 @@ namespace Content.Server.Fluids.Components
return true; return true;
} }
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
ToggleSafety(eventArgs.User);
return true;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
ToggleSafety(eventArgs.User);
}
private void ToggleSafety(IEntity user)
{
SoundSystem.Play(Filter.Pvs(Owner), SafetySound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-4f));
SetSafety(user, !_safety);
}
private void SetSafety(IEntity user, bool state)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !_hasSafety)
return;
_safety = state;
if(Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(SprayVisuals.Safety, _safety);
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if(_hasSafety && Owner.TryGetComponent(out AppearanceComponent? appearance))
appearance.SetData(SprayVisuals.Safety, _safety);
}
} }
} }

View File

@@ -0,0 +1,17 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Extinguisher
{
public abstract class SharedFireExtinguisherComponent : Component
{
public override string Name => "FireExtinguisher";
}
[Serializable, NetSerializable]
public enum FireExtinguisherVisuals : byte
{
Safety
}
}

View File

@@ -10,8 +10,8 @@ namespace Content.Shared.Fluids
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum SprayVisuals public enum SprayVisuals : byte
{ {
Safety, Safety
} }
} }

View File

@@ -1 +1,2 @@
fire-extinguisher-component-after-interact-refilled-message = {$owner} is now refilled fire-extinguisher-component-after-interact-refilled-message = {$owner} is now refilled
fire-extinguisher-component-safety-on-message = Its safety is on!

View File

@@ -1,2 +1 @@
spray-component-safety-on-message = Its safety is on! spray-component-is-empty-message = It's empty!
spray-component-is-empty-message = It's empty!

View File

@@ -9,7 +9,7 @@
sprite: Objects/Misc/fire_extinguisher.rsi sprite: Objects/Misc/fire_extinguisher.rsi
layers: layers:
- state: fire_extinguisher_closed - state: fire_extinguisher_closed
map: [ "enum.SprayVisualLayers.Base" ] map: [ "enum.FireExtinguisherVisualLayers.Base" ]
- type: Item - type: Item
sprite: Objects/Misc/fire_extinguisher.rsi sprite: Objects/Misc/fire_extinguisher.rsi
size: 10 size: 10
@@ -29,7 +29,6 @@
spraySound: spraySound:
path: /Audio/Effects/extinguish.ogg path: /Audio/Effects/extinguish.ogg
sprayedPrototype: ExtinguisherSpray sprayedPrototype: ExtinguisherSpray
hasSafety: true
vaporAmount: 3 vaporAmount: 3
vaporSpread: 90 vaporSpread: 90
sprayVelocity: 2.0 sprayVelocity: 2.0
@@ -37,6 +36,7 @@
transferAmount: 5 transferAmount: 5
impulse: 50.0 impulse: 50.0
- type: FireExtinguisher - type: FireExtinguisher
hasSafety: true
- type: MeleeWeapon - type: MeleeWeapon
damage: damage:
types: types:
@@ -45,7 +45,7 @@
path: /Audio/Weapons/smash.ogg path: /Audio/Weapons/smash.ogg
- type: Appearance - type: Appearance
visuals: visuals:
- type: SprayVisualizer - type: FireExtinguisherVisualizer
safety_on_state: fire_extinguisher_closed safety_on_state: fire_extinguisher_closed
safety_off_state: fire_extinguisher_open safety_off_state: fire_extinguisher_open