Fire extinguisher safety (#4912)
* Moved safety into FireExtinguisherComponent. * Fix errant find and replace * Address reviews Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,12 +1,12 @@
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using Content.Shared.Fluids;
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using Content.Shared.Extinguisher;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Fluids
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namespace Content.Client.Extinguisher
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class SprayVisualizer : AppearanceVisualizer
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public class FireExtinguisherVisualizer : AppearanceVisualizer
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{
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{
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[DataField("safety_on_state")]
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[DataField("safety_on_state")]
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private string? _safetyOnState;
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private string? _safetyOnState;
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@@ -17,7 +17,7 @@ namespace Content.Client.Fluids
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{
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{
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base.OnChangeData(component);
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base.OnChangeData(component);
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if (component.TryGetData<bool>(SprayVisuals.Safety, out var safety))
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if (component.TryGetData<bool>(FireExtinguisherVisuals.Safety, out var safety))
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{
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{
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SetSafety(component, safety);
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SetSafety(component, safety);
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}
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}
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@@ -27,11 +27,11 @@ namespace Content.Client.Fluids
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{
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.LayerSetState(SprayVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
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sprite.LayerSetState(FireExtinguisherVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
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}
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}
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}
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}
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public enum SprayVisualLayers : byte
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public enum FireExtinguisherVisualLayers : byte
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{
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{
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Base
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Base
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}
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}
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@@ -1,10 +1,15 @@
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Content.Shared.Extinguisher;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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@@ -14,20 +19,42 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Extinguisher
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namespace Content.Server.Extinguisher
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class FireExtinguisherComponent : Component, IAfterInteract
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public class FireExtinguisherComponent : SharedFireExtinguisherComponent, IAfterInteract, IUse, IActivate, IDropped
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{
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{
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public override string Name => "FireExtinguisher";
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public override string Name => "FireExtinguisher";
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[DataField("refillSound")] SoundSpecifier _refillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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[DataField("refillSound")]
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SoundSpecifier _refillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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[DataField("hasSafety")]
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private bool _hasSafety;
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[DataField("safety")]
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private bool _safety = true;
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[DataField("safetySound")]
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public SoundSpecifier SafetySound { get; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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// Higher priority than sprays.
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// Higher priority than sprays.
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int IAfterInteract.Priority => 1;
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int IAfterInteract.Priority => 1;
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protected override void Initialize()
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{
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base.Initialize();
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if (_hasSafety)
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{
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SetSafety(Owner, _safety);
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}
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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{
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var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
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var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
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if (eventArgs.Target == null || !eventArgs.CanReach)
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if (eventArgs.Target == null || !eventArgs.CanReach)
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{
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{
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if (_hasSafety && _safety)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("fire-extinguisher-component-safety-on-message"));
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return true;
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}
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return false;
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return false;
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}
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}
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@@ -44,7 +71,7 @@ namespace Content.Server.Extinguisher
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SoundSystem.Play(Filter.Pvs(Owner), _refillSound.GetSound(), Owner);
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SoundSystem.Play(Filter.Pvs(Owner), _refillSound.GetSound(), Owner);
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eventArgs.Target.PopupMessage(eventArgs.User,
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eventArgs.Target.PopupMessage(eventArgs.User,
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Loc.GetString("fire-extinguisher-component-after-interact-refilled-message", ("owner", Owner)));
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Loc.GetString("fire-extingusiher-component-after-interact-refilled-message", ("owner", Owner)));
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}
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}
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return true;
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return true;
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@@ -52,5 +79,38 @@ namespace Content.Server.Extinguisher
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return false;
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return false;
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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ToggleSafety(eventArgs.User);
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return true;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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ToggleSafety(eventArgs.User);
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}
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private void ToggleSafety(IEntity user)
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{
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SoundSystem.Play(Filter.Pvs(Owner), SafetySound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-4f));
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SetSafety(user, !_safety);
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}
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private void SetSafety(IEntity user, bool state)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !_hasSafety)
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return;
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_safety = state;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(FireExtinguisherVisuals.Safety, _safety);
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}
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if (_hasSafety && Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(FireExtinguisherVisuals.Safety, _safety);
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}
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}
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}
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}
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}
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@@ -27,7 +27,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Fluids.Components
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namespace Content.Server.Fluids.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
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internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract
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{
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{
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public const float SprayDistance = 3f;
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public const float SprayDistance = 3f;
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public const string SolutionName = "spray";
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public const string SolutionName = "spray";
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@@ -50,10 +50,6 @@ namespace Content.Server.Fluids.Components
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private int _vaporAmount = 1;
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private int _vaporAmount = 1;
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[DataField("vaporSpread")]
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[DataField("vaporSpread")]
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private float _vaporSpread = 90f;
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private float _vaporSpread = 90f;
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[DataField("hasSafety")]
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private bool _hasSafety;
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[DataField("safety")]
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private bool _safety = true;
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[DataField("impulse")]
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[DataField("impulse")]
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private float _impulse = 0f;
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private float _impulse = 0f;
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@@ -80,10 +76,6 @@ namespace Content.Server.Fluids.Components
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[DataField("spraySound", required: true)]
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[DataField("spraySound", required: true)]
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public SoundSpecifier SpraySound { get; } = default!;
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public SoundSpecifier SpraySound { get; } = default!;
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[DataField("safetySound")]
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public SoundSpecifier SafetySound { get; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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public ReagentUnit CurrentVolume {
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public ReagentUnit CurrentVolume {
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get
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get
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{
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{
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@@ -92,27 +84,11 @@ namespace Content.Server.Fluids.Components
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}
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}
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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if (_hasSafety)
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{
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SetSafety(Owner, _safety);
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}
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
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return false;
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return false;
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if (_hasSafety && _safety)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-safety-on-message"));
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return true;
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}
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if (CurrentVolume <= 0)
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if (CurrentVolume <= 0)
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{
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-is-empty-message"));
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Owner.PopupMessage(eventArgs.User, Loc.GetString("spray-component-is-empty-message"));
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@@ -196,39 +172,5 @@ namespace Content.Server.Fluids.Components
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return true;
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return true;
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}
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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ToggleSafety(eventArgs.User);
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return true;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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ToggleSafety(eventArgs.User);
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}
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private void ToggleSafety(IEntity user)
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{
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SoundSystem.Play(Filter.Pvs(Owner), SafetySound.GetSound(), Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-4f));
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SetSafety(user, !_safety);
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}
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private void SetSafety(IEntity user, bool state)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !_hasSafety)
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return;
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_safety = state;
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if(Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(SprayVisuals.Safety, _safety);
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}
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if(_hasSafety && Owner.TryGetComponent(out AppearanceComponent? appearance))
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appearance.SetData(SprayVisuals.Safety, _safety);
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}
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}
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Extinguisher
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{
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public abstract class SharedFireExtinguisherComponent : Component
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{
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public override string Name => "FireExtinguisher";
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}
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[Serializable, NetSerializable]
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public enum FireExtinguisherVisuals : byte
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{
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Safety
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}
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}
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@@ -10,8 +10,8 @@ namespace Content.Shared.Fluids
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}
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}
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[Serializable, NetSerializable]
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[Serializable, NetSerializable]
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public enum SprayVisuals
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public enum SprayVisuals : byte
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{
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{
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Safety,
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Safety
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}
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}
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}
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}
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@@ -1 +1,2 @@
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fire-extinguisher-component-after-interact-refilled-message = {$owner} is now refilled
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fire-extinguisher-component-after-interact-refilled-message = {$owner} is now refilled
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fire-extinguisher-component-safety-on-message = Its safety is on!
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@@ -1,2 +1 @@
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spray-component-safety-on-message = Its safety is on!
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spray-component-is-empty-message = It's empty!
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spray-component-is-empty-message = It's empty!
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@@ -9,7 +9,7 @@
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sprite: Objects/Misc/fire_extinguisher.rsi
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sprite: Objects/Misc/fire_extinguisher.rsi
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layers:
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layers:
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- state: fire_extinguisher_closed
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- state: fire_extinguisher_closed
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map: [ "enum.SprayVisualLayers.Base" ]
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map: [ "enum.FireExtinguisherVisualLayers.Base" ]
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- type: Item
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- type: Item
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sprite: Objects/Misc/fire_extinguisher.rsi
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sprite: Objects/Misc/fire_extinguisher.rsi
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size: 10
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size: 10
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@@ -29,7 +29,6 @@
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spraySound:
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spraySound:
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path: /Audio/Effects/extinguish.ogg
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path: /Audio/Effects/extinguish.ogg
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sprayedPrototype: ExtinguisherSpray
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sprayedPrototype: ExtinguisherSpray
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hasSafety: true
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vaporAmount: 3
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vaporAmount: 3
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vaporSpread: 90
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vaporSpread: 90
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sprayVelocity: 2.0
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sprayVelocity: 2.0
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@@ -37,6 +36,7 @@
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transferAmount: 5
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transferAmount: 5
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impulse: 50.0
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impulse: 50.0
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- type: FireExtinguisher
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- type: FireExtinguisher
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hasSafety: true
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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@@ -45,7 +45,7 @@
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path: /Audio/Weapons/smash.ogg
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path: /Audio/Weapons/smash.ogg
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- type: Appearance
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- type: Appearance
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visuals:
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visuals:
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- type: SprayVisualizer
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- type: FireExtinguisherVisualizer
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safety_on_state: fire_extinguisher_closed
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safety_on_state: fire_extinguisher_closed
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safety_off_state: fire_extinguisher_open
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safety_off_state: fire_extinguisher_open
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Block a user