Fire extinguisher safety (#4912)
* Moved safety into FireExtinguisherComponent. * Fix errant find and replace * Address reviews Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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38
Content.Client/Extinguisher/FireExtinguisherVisualizer.cs
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38
Content.Client/Extinguisher/FireExtinguisherVisualizer.cs
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using Content.Shared.Extinguisher;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Extinguisher
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{
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[UsedImplicitly]
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public class FireExtinguisherVisualizer : AppearanceVisualizer
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{
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[DataField("safety_on_state")]
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private string? _safetyOnState;
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[DataField("safety_off_state")]
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private string? _safetyOffState;
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<bool>(FireExtinguisherVisuals.Safety, out var safety))
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{
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SetSafety(component, safety);
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}
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}
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private void SetSafety(AppearanceComponent component, bool safety)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.LayerSetState(FireExtinguisherVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
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}
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}
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public enum FireExtinguisherVisualLayers : byte
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{
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Base
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}
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}
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