Fire extinguisher safety (#4912)

* Moved safety into FireExtinguisherComponent.

* Fix errant find and replace

* Address reviews

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
StStevens
2021-10-25 00:04:24 -07:00
committed by GitHub
parent 2caf2dbbe0
commit e621a82e65
8 changed files with 95 additions and 76 deletions

View File

@@ -0,0 +1,38 @@
using Content.Shared.Extinguisher;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Extinguisher
{
[UsedImplicitly]
public class FireExtinguisherVisualizer : AppearanceVisualizer
{
[DataField("safety_on_state")]
private string? _safetyOnState;
[DataField("safety_off_state")]
private string? _safetyOffState;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<bool>(FireExtinguisherVisuals.Safety, out var safety))
{
SetSafety(component, safety);
}
}
private void SetSafety(AppearanceComponent component, bool safety)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetState(FireExtinguisherVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
}
}
public enum FireExtinguisherVisualLayers : byte
{
Base
}
}