Content changes for engine RotateEvent removal PR (#11448)
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@@ -662,7 +662,7 @@ namespace Content.Server.ParticleAccelerator.Components
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appearanceComponent.SetData(ParticleAcceleratorVisuals.VisualState, state);
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}
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public override void Rotated()
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public override void Moved()
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{
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// We rotate OURSELVES when scanning for parts, so don't actually run rescan on rotate.
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// That would be silly.
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