Rollerbeds (#5681)

This commit is contained in:
metalgearsloth
2021-12-29 15:57:20 +11:00
committed by GitHub
parent 0bab6ecb71
commit e5e144d99c
40 changed files with 627 additions and 53 deletions

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@@ -299,6 +299,7 @@ namespace Content.Client.Entry
"IncreaseDamageOnWield",
"TabletopGame",
"LitOnPowered",
"Foldable",
"TriggerOnSignalReceived",
"ToggleDoorOnTrigger",
"DeviceNetworkComponent",

View File

@@ -23,6 +23,10 @@ namespace Content.Client.Morgue.Visualizers
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
}
else
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, false);
}
}
}

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@@ -10,6 +10,9 @@ namespace Content.Client.Storage.Visualizers
[UsedImplicitly]
public sealed class StorageVisualizer : AppearanceVisualizer
{
/// <summary>
/// Sets the base sprite to this layer. Exists to make the inheritance tree less boilerplate-y.
/// </summary>
[DataField("state")]
private string? _stateBase;
[DataField("state_open")]
@@ -41,9 +44,24 @@ namespace Content.Client.Storage.Visualizers
}
component.TryGetData(StorageVisuals.Open, out bool open);
var state = open ? _stateOpen ?? $"{_stateBase}_open" : _stateClosed ?? $"{_stateBase}_door";
sprite.LayerSetState(StorageVisualLayers.Door, state);
if (sprite.LayerMapTryGet(StorageVisualLayers.Door, out _))
{
sprite.LayerSetVisible(StorageVisualLayers.Door, true);
if (open && _stateOpen != null)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateOpen);
}
else if (!open && _stateClosed != null)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateClosed);
}
else
{
sprite.LayerSetVisible(StorageVisualLayers.Door, false);
}
}
if (component.TryGetData(StorageVisuals.CanLock, out bool canLock) && canLock)
{

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@@ -0,0 +1,36 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Visualizer;
public sealed class FoldableVisualizer : AppearanceVisualizer
{
[DataField("key")]
private string _key = default!;
public override void OnChangeData(AppearanceComponent appearance)
{
base.OnChangeData(appearance);
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(appearance.Owner, out SpriteComponent? sprite)) return;
if (appearance.TryGetData("FoldedState", out bool folded) && folded)
{
sprite.LayerSetState(FoldableVisualLayers.Base, $"{_key}_folded");
}
else
{
sprite.LayerSetState(FoldableVisualLayers.Base, $"{_key}");
}
}
public enum FoldableVisualLayers : byte
{
Base,
}
}

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@@ -0,0 +1,29 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Visualizer
{
[UsedImplicitly]
public sealed class RollerbedVisualizer : AppearanceVisualizer
{
[DataField("key")]
private string _key = default!;
public override void OnChangeData(AppearanceComponent appearance)
{
base.OnChangeData(appearance);
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(appearance.Owner, out SpriteComponent? sprite)) return;
if (appearance.TryGetData("StrapState", out bool strapped) && strapped)
{
sprite.LayerSetState(0, $"{_key}_buckled");
}
}
}
}

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@@ -133,7 +133,7 @@ namespace Content.Server.Buckle.Components
break;
}
ownTransform.LocalPosition = Vector2.Zero + BuckleOffset;
ownTransform.LocalPosition = Vector2.Zero + strap.BuckleOffset;
}
public bool CanBuckle(EntityUid user, EntityUid to, [NotNullWhen(true)] out StrapComponent? strap)
@@ -317,10 +317,17 @@ namespace Content.Server.Buckle.Components
BuckledTo = null;
if (_entMan.GetComponent<TransformComponent>(Owner).Parent == _entMan.GetComponent<TransformComponent>(oldBuckledTo.Owner))
var entManager = IoCManager.Resolve<IEntityManager>();
var xform = entManager.GetComponent<TransformComponent>(Owner);
var oldBuckledXform = entManager.GetComponent<TransformComponent>(oldBuckledTo.Owner);
if (xform.ParentUid == oldBuckledXform.Owner)
{
_entMan.GetComponent<TransformComponent>(Owner).AttachParentToContainerOrGrid();
_entMan.GetComponent<TransformComponent>(Owner).WorldRotation = _entMan.GetComponent<TransformComponent>(oldBuckledTo.Owner).WorldRotation;
xform.AttachParentToContainerOrGrid();
xform.WorldRotation = oldBuckledXform.WorldRotation;
if (oldBuckledTo.UnbuckleOffset != Vector2.Zero)
xform.Coordinates = oldBuckledXform.Coordinates.Offset(oldBuckledTo.UnbuckleOffset);
}
Appearance?.SetData(BuckleVisuals.Buckled, false);

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@@ -1,7 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
@@ -9,6 +11,8 @@ using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -21,8 +25,6 @@ namespace Content.Server.Buckle.Components
{
[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly HashSet<EntityUid> _buckledEntities = new();
/// <summary>
@@ -37,6 +39,50 @@ namespace Content.Server.Buckle.Components
[ViewVariables] [DataField("size")] private int _size = 100;
private int _occupiedSize;
/// <summary>
/// The buckled entity will be offset by this amount from the center of the strap object.
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
/// </summary>
[DataField("buckleOffset", required: false)]
private Vector2 _buckleOffset = Vector2.Zero;
private bool _enabled = true;
/// <summary>
/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
/// </summary>
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
if (_enabled == value) return;
RemoveAll();
}
}
/// <summary>
/// The distance above which a buckled entity will be automatically unbuckled.
/// Don't change it unless you really have to
/// </summary>
[DataField("maxBuckleDistance", required: false)]
public float MaxBuckleDistance = 1f;
/// <summary>
/// You can specify the offset the entity will have after unbuckling.
/// </summary>
[DataField("unbuckleOffset", required: false)]
public Vector2 UnbuckleOffset = Vector2.Zero;
/// <summary>
/// Gets and clamps the buckle offset to MaxBuckleDistance
/// </summary>
public Vector2 BuckleOffset => Vector2.Clamp(
_buckleOffset,
Vector2.One * -MaxBuckleDistance,
Vector2.One * MaxBuckleDistance);
/// <summary>
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
/// </summary>
@@ -96,6 +142,8 @@ namespace Content.Server.Buckle.Components
/// <returns>True if added, false otherwise</returns>
public bool TryAdd(BuckleComponent buckle, bool force = false)
{
if (!Enabled) return false;
if (!force && !HasSpace(buckle))
{
return false;
@@ -110,6 +158,12 @@ namespace Content.Server.Buckle.Components
buckle.Appearance?.SetData(StrapVisuals.RotationAngle, _rotation);
// Update the visuals of the strap object
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
{
appearance.SetData("StrapState", true);
}
#pragma warning disable 618
SendMessage(new StrapMessage(buckle.Owner, Owner));
#pragma warning restore 618
@@ -126,6 +180,11 @@ namespace Content.Server.Buckle.Components
{
if (_buckledEntities.Remove(buckle.Owner))
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
{
appearance.SetData("StrapState", false);
}
_occupiedSize -= buckle.Size;
#pragma warning disable 618
SendMessage(new UnStrapMessage(buckle.Owner, Owner));
@@ -147,9 +206,11 @@ namespace Content.Server.Buckle.Components
private void RemoveAll()
{
var entManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in _buckledEntities.ToArray())
{
if (_entMan.TryGetComponent<BuckleComponent?>(entity, out var buckle))
if (entManager.TryGetComponent<BuckleComponent>(entity, out var buckle))
{
buckle.TryUnbuckle(entity, true);
}
@@ -166,7 +227,9 @@ namespace Content.Server.Buckle.Components
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!_entMan.TryGetComponent<BuckleComponent?>(eventArgs.User, out var buckle))
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<BuckleComponent>(eventArgs.User, out var buckle))
{
return false;
}
@@ -176,7 +239,9 @@ namespace Content.Server.Buckle.Components
public override bool DragDropOn(DragDropEvent eventArgs)
{
if (!_entMan.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
return buckleComponent.TryBuckle(eventArgs.User, Owner);
}
}

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@@ -42,10 +42,12 @@ namespace Content.Server.Buckle.Systems
if (!args.CanAccess || !args.CanInteract || !component.Buckled)
return;
Verb verb = new();
verb.Act = () => component.TryUnbuckle(args.User);
verb.Text = Loc.GetString("verb-categories-unbuckle");
verb.IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png";
Verb verb = new()
{
Act = () => component.TryUnbuckle(args.User),
Text = Loc.GetString("verb-categories-unbuckle"),
IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"
};
if (args.Target == args.User && args.Using == null)
{
@@ -81,7 +83,7 @@ namespace Content.Server.Buckle.Systems
var strapPosition = EntityManager.GetComponent<TransformComponent>(strap.Owner).Coordinates.Offset(buckle.BuckleOffset);
if (ev.NewPosition.InRange(EntityManager, strapPosition, 0.2f))
if (ev.NewPosition.InRange(EntityManager, strapPosition, strap.MaxBuckleDistance))
{
return;
}

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@@ -27,7 +27,7 @@ namespace Content.Server.Buckle.Systems
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetInteractionVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
return;
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
@@ -41,9 +41,12 @@ namespace Content.Server.Buckle.Systems
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
continue;
Verb verb = new();
verb.Act = () => buckledComp.TryUnbuckle(args.User);
verb.Category = VerbCategory.Unbuckle;
Verb verb = new()
{
Act = () => buckledComp.TryUnbuckle(args.User),
Category = VerbCategory.Unbuckle
};
if (entity == args.User)
verb.Text = Loc.GetString("verb-self-target-pronoun");
else
@@ -64,10 +67,12 @@ namespace Content.Server.Buckle.Systems
component.HasSpace(buckle) &&
_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
{
Verb verb = new();
verb.Act = () => buckle.TryBuckle(args.User, args.Target);
verb.Category = VerbCategory.Buckle;
verb.Text = Loc.GetString("verb-self-target-pronoun");
Verb verb = new()
{
Act = () => buckle.TryBuckle(args.User, args.Target),
Category = VerbCategory.Buckle,
Text = Loc.GetString("verb-self-target-pronoun")
};
args.Verbs.Add(verb);
}
@@ -82,14 +87,15 @@ namespace Content.Server.Buckle.Systems
if (!_interactionSystem.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
return;
Verb verb = new();
verb.Act = () => usingBuckle.TryBuckle(args.User, args.Target);
verb.Category = VerbCategory.Buckle;
verb.Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName;
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
Verb verb = new()
{
Act = () => usingBuckle.TryBuckle(args.User, args.Target),
Category = VerbCategory.Buckle,
Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName,
// just a held object, the user is probably just trying to sit down.
verb.Priority = EntityManager.HasComponent<ActorComponent>(@using) ? 1 : -1;
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
Priority = EntityManager.HasComponent<ActorComponent>(@using) ? 1 : -1
};
args.Verbs.Add(verb);
}

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@@ -0,0 +1,25 @@
#nullable enable
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Foldable
{
/// <summary>
/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
/// </summary>
[RegisterComponent]
public class FoldableComponent : Component
{
public override string Name => "Foldable";
[DataField("folded")]
[ViewVariables]
public bool IsFolded = false;
public bool CanBeFolded = true;
}
}

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@@ -0,0 +1,131 @@
using System.Linq;
using Content.Server.Buckle.Components;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Foldable
{
[UsedImplicitly]
public sealed class FoldableSystem : EntitySystem
{
[Dependency] private SharedContainerSystem _container = default!;
private const string FoldKey = "FoldedState";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
SubscribeLocalEvent<FoldableComponent, GetAlternativeVerbsEvent>(AddFoldVerb);
}
private void OnFoldableOpenAttempt(EntityUid uid, FoldableComponent component, StorageOpenAttemptEvent args)
{
if (component.IsFolded)
args.Cancel();
}
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
{
SetFolded(component, component.IsFolded);
}
private bool TryToggleFold(FoldableComponent comp)
{
return TrySetFolded(comp, !comp.IsFolded);
}
/// <summary>
/// Try to fold/unfold
/// </summary>
/// <param name="comp"></param>
/// <param name="state">Folded state we want</param>
/// <returns>True if successful</returns>
private bool TrySetFolded(FoldableComponent comp, bool state)
{
if (state == comp.IsFolded)
return false;
if (_container.IsEntityInContainer(comp.Owner))
return false;
// First we check if the foldable object has a strap component
if (EntityManager.TryGetComponent(comp.Owner, out StrapComponent? strap))
{
// If an entity is buckled to the object we can't pick it up or fold it
if (strap.BuckledEntities.Any())
return false;
}
SetFolded(comp, state);
return true;
}
/// <summary>
/// Set the folded state of the given <see cref="FoldableComponent"/>
/// </summary>
/// <param name="component"></param>
/// <param name="folded">If true, the component will become folded, else unfolded</param>
private void SetFolded(FoldableComponent component, bool folded)
{
component.IsFolded = folded;
component.CanBeFolded = !_container.IsEntityInContainer(component.Owner);
// You can't buckle an entity to a folded object
if (EntityManager.TryGetComponent(component.Owner, out StrapComponent? strap))
strap.Enabled = !component.IsFolded;
// Update visuals only if the value has changed
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
appearance.SetData(FoldKey, folded);
}
#region Event handlers
/// <summary>
/// Prevents foldable objects to be picked up when unfolded
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <param name="args"></param>
private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
{
if (!component.IsFolded)
args.Cancel();
}
#endregion
#region Verb
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetAlternativeVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
Verb verb = new()
{
Act = () => TryToggleFold(component),
Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
IconTexture = "/Textures/Interface/VerbIcons/fold.svg.192dpi.png",
// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
Priority = component.IsFolded ? 0 : 2,
};
args.Verbs.Add(verb);
}
#endregion
}
}

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@@ -193,12 +193,18 @@ namespace Content.Server.Storage.Components
return false;
}
return true;
var @event = new StorageOpenAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, @event);
return !@event.Cancelled;
}
public virtual bool CanClose(EntityUid user, bool silent = false)
{
return true;
var @event = new StorageCloseAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, @event);
return !@event.Cancelled;
}
public void ToggleOpen(EntityUid user)
@@ -479,4 +485,14 @@ namespace Content.Server.Storage.Components
}
}
}
public sealed class StorageOpenAttemptEvent : CancellableEntityEventArgs
{
}
public sealed class StorageCloseAttemptEvent : CancellableEntityEventArgs
{
}
}

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@@ -57,11 +57,13 @@ namespace Content.Shared.Buckle.Components
}
[Serializable, NetSerializable]
public enum StrapVisuals
public enum StrapVisuals : byte
{
RotationAngle
RotationAngle,
BuckledState
}
// TODO : Convert this to an Entity Message. Careful, it will Break ShuttleControllerComponent (only place where it's used)
[Serializable, NetSerializable]
#pragma warning disable 618
public abstract class StrapChangeMessage : ComponentMessage

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@@ -615,11 +615,14 @@ namespace Content.Shared.Hands.Components
protected bool CanInsertEntityIntoHand(Hand hand, EntityUid entity)
{
var handContainer = hand.Container;
if (handContainer == null)
return false;
if (handContainer == null) return false;
if (!handContainer.CanInsert(entity))
return false;
if (!handContainer.CanInsert(entity)) return false;
var @event = new AttemptItemPickupEvent();
_entMan.EventBus.RaiseLocalEvent(entity, @event);
if (@event.Cancelled) return false;
return true;
}

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@@ -2,6 +2,9 @@
namespace Content.Shared.Item
{
/// <summary>
/// Raised on a *mob* when it tries to pickup something
/// </summary>
public class PickupAttemptEvent : CancellableEntityEventArgs
{
public PickupAttemptEvent(EntityUid uid)
@@ -11,4 +14,14 @@ namespace Content.Shared.Item
public EntityUid Uid { get; }
}
/// <summary>
/// Raised on the *item* when tried to be picked up
/// </summary>
/// <remarks>
/// Doesn't just handle "items" but calling it "PickedUpAttempt" is too close to "Pickup" for the sleep deprived brain.
/// </remarks>
public sealed class AttemptItemPickupEvent : CancellableEntityEventArgs
{
}
}

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@@ -9,7 +9,6 @@ using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;

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@@ -0,0 +1,5 @@
# Foldable
foldable-deploy-fail = You can't deploy the {$object} here.
fold-verb = Fold
unfold-verb = Unfold

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@@ -9,6 +9,7 @@
sprite: Objects/Specific/Medical/Morgue/bodybags.rsi
layers:
- state: bag
map: ["enum.FoldableVisualLayers.Base"]
- state: open_overlay
map: ["enum.StorageVisualLayers.Door"]
- state: label_overlay
@@ -27,13 +28,18 @@
!type:PhysShapeAabb
bounds: "-0.5,-0.45,0.5,0.1"
mass: 5
mask:
- Impassable
- SmallImpassable
- type: BodyBagEntityStorage
CanWeldShut: false
Capacity: 1
IsCollidableWhenOpen: true
closeSound:
path: /Audio/Misc/zip.ogg
openSound:
path: /Audio/Misc/zip.ogg
- type: Foldable
- type: PaperLabel
labelSlot:
insertVerbText: Attach Label
@@ -45,20 +51,20 @@
visuals:
- type: StorageVisualizer
state_open: open_overlay
state_closed: bag
- type: FoldableVisualizer
key: bag
- type: BodyBagVisualizer
- type: Pullable
- type: entity
id: BodyBag_Item
id: BodyBag_Folded
name: body bag
description: A plastic bag designed for the storage and transportation of cadavers.
parent: BaseItem
parent: BodyBag_Container
suffix: Folded
components:
- type: Sprite
netsync: false
sprite: Objects/Specific/Medical/Morgue/bodybags.rsi
state: item
- type: Foldable
folded: true
# - type: BodyBagItem #TODO: we need some kind of generic placable, like thus:
# - type: Placeable
# prototype: someId

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@@ -24,6 +24,7 @@
noRot: true
- type: Strap
position: Stand
buckleOffset: "0,0.15"
- type: Pullable
- type: Damageable
damageContainer: Inorganic

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@@ -0,0 +1,94 @@
- type: entity
id: RollerBed
parent: BaseItem
name: rollerbed
description: Used to carry patients around without damaging them.
components:
- type: Transform
noRot: true
- type: Item
size: 5
- type: Sprite
sprite: Structures/Furniture/rollerbeds.rsi
netsync: false
noRot: true
layers:
- state: rollerbed
map: ["enum.FoldableVisualLayers.Base"]
- type: MovedByPressure
- type: DamageOnHighSpeedImpact
soundHit: /Audio/Effects/bang.ogg
- type: InteractionOutline
- type: Physics
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeCircle
radius: 0.35
mass: 30
mask:
- Impassable
- SmallImpassable
layer:
- Opaque
- type: Damageable
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:SpawnEntitiesBehavior
spawn:
SheetSteel1:
min: 1
max: 1
- type: Pullable
- type: Strap
position: Down
rotation: -90
buckleOffset: "0,0.15"
unbuckleOffset: "0,0.15"
- type: Foldable
- type: Appearance
visuals:
- type: FoldableVisualizer
key: rollerbed
- type: RollerbedVisualizer
key: rollerbed
- type: entity
id: CheapRollerBed
name: rollerbed
parent: RollerBed
description: A run-down rollerbed. Used to carry patients around.
components:
- type: Sprite
layers:
- state: cheap_rollerbed
map: [ "enum.FoldableVisualLayers.Base" ]
- type: Appearance
visuals:
- type: FoldableVisualizer
key: cheap_rollerbed
- type: RollerbedVisualizer
key: cheap_rollerbed
- type: entity
id: EmergencyRollerBed
name: rollerbed
parent: RollerBed
description: A robust looking rollerbed used for emergencies.
components:
- type: Sprite
layers:
- state: emergency_rollerbed
map: [ "enum.FoldableVisualLayers.Base" ]
- type: Appearance
visuals:
- type: FoldableVisualizer
key: emergency_rollerbed
- type: RollerbedVisualizer
key: emergency_rollerbed

View File

@@ -8,6 +8,9 @@
visuals:
- type: StorageVisualizer
state: cabinet
state_open: cabinet_open
state_closed: cabinet_door
- type: AccessReader
access: [["Bar"]]
- type: EntityStorage
@@ -26,6 +29,8 @@
visuals:
- type: StorageVisualizer
state: qm
state_open: qm_open
state_closed: qm_door
- type: AccessReader
access: [["Cargo"]] # TODO access [["Quartermaster"]]
@@ -39,6 +44,8 @@
visuals:
- type: StorageVisualizer
state: cap
state_open: cap_open
state_closed: cap_door
- type: AccessReader
access: [["Captain"]]
@@ -51,6 +58,8 @@
visuals:
- type: StorageVisualizer
state: hop
state_open: hop_open
state_closed: hop_door
- type: AccessReader
access: [["HeadOfPersonnel"]]
@@ -64,6 +73,8 @@
visuals:
- type: StorageVisualizer
state: ce
state_open: ce_open
state_closed: ce_door
- type: AccessReader
access: [ [ "Engineering", "Command" ] ]
@@ -77,6 +88,7 @@
visuals:
- type: StorageVisualizer
state: eng
state_open: eng_open
state_closed: eng_elec_door
- type: AccessReader
access: [ [ "Engineering" ] ]
@@ -91,6 +103,7 @@
visuals:
- type: StorageVisualizer
state: eng
state_open: eng_open
state_closed: eng_weld_door
- type: AccessReader
access: [ [ "Engineering" ] ]
@@ -105,6 +118,8 @@
visuals:
- type: StorageVisualizer
state: atmos
state_open: atmos_open
state_closed: atmos_door
- type: AccessReader
access: [ [ "Engineering" ] ]
@@ -118,6 +133,8 @@
visuals:
- type: StorageVisualizer
state: eng_secure
state_open: eng_secure_open
state_closed: eng_secure_door
- type: AccessReader
access: [ [ "Engineering" ] ]
@@ -131,6 +148,8 @@
visuals:
- type: StorageVisualizer
state: freezer
state_open: freezer_open
state_closed: freezer_door
- type: AccessReader
access: [ [ "Service" ] ]
@@ -144,6 +163,8 @@
visuals:
- type: StorageVisualizer
state: hydro
state_open: hydro_open
state_closed: hydro_door
- type: AccessReader
access: [ [ "Service" ] ]
@@ -158,6 +179,8 @@
visuals:
- type: StorageVisualizer
state: med
state_open: med_open
state_closed: med_door
- type: AccessReader
access: [ [ "Medical" ] ]
@@ -171,6 +194,8 @@
visuals:
- type: StorageVisualizer
state: med_secure
state_open: med_secure_open
state_closed: med_secure_door
- type: AccessReader
access: [ [ "Medical" ] ]
@@ -184,6 +209,7 @@
visuals:
- type: StorageVisualizer
state: med
state_open: med_open
state_closed: chemical_door
- type: AccessReader
access: [ [ "Chemistry" ] ]
@@ -198,6 +224,8 @@
visuals:
- type: StorageVisualizer
state: cmo
state_open: cmo_open
state_closed: cmo_door
- type: AccessReader
access: [ [ "Medical", "Command" ] ]
@@ -211,6 +239,8 @@
visuals:
- type: StorageVisualizer
state: rd
state_open: rd_open
state_closed: rd_door
- type: AccessReader
access: [ [ "Research", "Command" ] ]
@@ -223,6 +253,8 @@
visuals:
- type: StorageVisualizer
state: science
state_open: science_open
state_closed: science_door
- type: AccessReader
access: [ [ "Research" ] ]
@@ -236,6 +268,8 @@
visuals:
- type: StorageVisualizer
state: hos
state_open: hos_open
state_closed: hos_door
- type: AccessReader
access: [["Security", "Command"]]
@@ -249,6 +283,8 @@
visuals:
- type: StorageVisualizer
state: warden
state_open: warden_open
state_closed: warden_door
- type: AccessReader
access: [["Security", "Armory"]] # TODO access [["Brig"]]
@@ -262,6 +298,8 @@
visuals:
- type: StorageVisualizer
state: sec
state_open: sec_open
state_closed: sec_door
- type: AccessReader
access: [["Security"]]
@@ -286,3 +324,5 @@
visuals:
- type: StorageVisualizer
state: syndicate
state_open: syndicate_open
state_closed: syndicate_door

View File

@@ -65,5 +65,6 @@
- type: Appearance
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: generic_door

View File

@@ -9,6 +9,7 @@
visuals:
- type: StorageVisualizer
state: eng
state_open: eng_open
state_closed: eng_tool_door
# Radiation suit closet
@@ -22,6 +23,7 @@
visuals:
- type: StorageVisualizer
state: eng
state_open: eng_open
state_closed: eng_rad_door
# Emergency closet
@@ -35,6 +37,8 @@
visuals:
- type: StorageVisualizer
state: emergency
state_open: emergency_open
state_closed: emergency_door
# Fire safety closet
- type: entity
@@ -47,6 +51,8 @@
visuals:
- type: StorageVisualizer
state: fire
state_open: fire_open
state_closed: fire_door
# EOD closet
- type: entity
@@ -59,6 +65,8 @@
visuals:
- type: StorageVisualizer
state: bomb
state_open: bomb_open
state_closed: bomb_door
# Biohazard
@@ -73,6 +81,8 @@
visuals:
- type: StorageVisualizer
state: bio
state_open: bio_sec_open
false: bio_sec_door
# Virology variant
- type: entity
@@ -83,6 +93,8 @@
visuals:
- type: StorageVisualizer
state: bio_viro
state_open: bio_viro_open
state_closed: bio_viro_door
# Security variant
- type: entity
@@ -93,6 +105,8 @@
visuals:
- type: StorageVisualizer
state: bio_sec
state_open: bio_sec_open
state_closed: bio_sec_door
# Janitor variant
- type: entity
@@ -103,6 +117,8 @@
visuals:
- type: StorageVisualizer
state: bio_jan
state_open: bio_jan_open
state_closed: bio_jan_door
# Maintenance closet
- type: entity

View File

@@ -17,6 +17,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: blue_door
# Pink wardrobe
@@ -29,6 +30,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: pink_door
# Black wardrobe
@@ -41,6 +43,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: black_door
# Green wardrobe
@@ -53,6 +56,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: green_door
# Prison wardrobe
@@ -65,6 +69,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: orange_door
# Yellow wardrobe
@@ -77,6 +82,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: yellow_door
# White wardrobe
@@ -89,6 +95,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: white_door
# Grey wardrobe
@@ -101,6 +108,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: grey_door
# Mixed wardrobe
@@ -113,6 +121,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: mixed_door
# Jobs
@@ -126,6 +135,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: red_door
- type: entity
@@ -137,6 +147,7 @@
visuals:
- type: StorageVisualizer
state: generic
state_open: generic_open
state_closed: atmos_wardrobe_door
- type: entity

View File

@@ -73,9 +73,9 @@
Steel: 200
- type: latheRecipe
id: BodyBag_Item
icon: Objects/Specific/Medical/Morgue/bodybags.rsi/item.png
result: BodyBag_Item
id: BodyBag_Folded
icon: Objects/Specific/Medical/Morgue/bodybags.rsi/bag_folded.png
result: BodyBag_Folded
completetime: 300
materials:
Plastic: 200

View File

@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 86 86" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linecap:square;stroke-linejoin:round;stroke-miterlimit:1.5;"><path d="M41.143,26.614l0,46.157l-26.16,-12.572l0,-46.156l26.16,12.571Z" style="fill:#fff;"/><path d="M41.143,26.85l-14.316,-7.116l-7.741,42.437l22.057,10.836l26.161,-12.572l0,-46.156l-26.161,12.571Zm20.827,-4.091l-18.517,8.899c-1.482,0.712 -3.211,0.7 -4.684,-0.032l-7.968,-3.96l-5.745,31.496l16.113,7.915l20.801,-9.996l0,-34.322Z" style="fill:#fff;"/><path d="M28.829,12.184c3.437,-2.078 7.233,-3.232 11.223,-3.232c3.562,0 6.968,0.919 10.103,2.594" style="fill:none;stroke:#fff;stroke-width:5.33px;"/><path d="M50.985,6.201l2.653,6.831l-6.967,2.706" style="fill:none;stroke:#fff;stroke-width:4px;stroke-linejoin:miter;"/></svg>

After

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View File

@@ -0,0 +1,2 @@
sample:
filter: true

View File

@@ -11,7 +11,7 @@
"name": "bag"
},
{
"name": "item"
"name": "bag_folded"
},
{
"name": "label_overlay"

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@@ -0,0 +1,38 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/commit/59fe5dd2841f47a8abce60eecb9fafad34282bd0, Baystation 12 and AuroraStation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "rollerbed"
},
{
"name": "rollerbed_buckled"
},
{
"name": "rollerbed_folded"
},
{
"name": "cheap_rollerbed"
},
{
"name": "cheap_rollerbed_buckled"
},
{
"name": "cheap_rollerbed_folded"
},
{
"name": "emergency_rollerbed"
},
{
"name": "emergency_rollerbed_buckled"
},
{
"name": "emergency_rollerbed_folded"
}
]
}

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