Moving PDA to ECS (#4538)
* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
This commit is contained in:
187
Content.Shared/Containers/ItemSlot/SharedItemSlotsSystem.cs
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187
Content.Shared/Containers/ItemSlot/SharedItemSlotsSystem.cs
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Shared.Containers.ItemSlots
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{
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public class SharedItemSlotsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedItemSlotsComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<SharedItemSlotsComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SharedItemSlotsComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnComponentInit(EntityUid uid, SharedItemSlotsComponent itemSlots, ComponentInit args)
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{
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// create container for each slot
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foreach (var pair in itemSlots.Slots)
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{
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var slotName = pair.Key;
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var slot = pair.Value;
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slot.ContainerSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(itemSlots.Owner, slotName);
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}
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}
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private void OnMapInit(EntityUid uid, SharedItemSlotsComponent itemSlots, MapInitEvent args)
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{
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foreach (var pair in itemSlots.Slots)
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{
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var slot = pair.Value;
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var slotName = pair.Key;
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// Check if someone already put item inside container
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if (slot.ContainerSlot.ContainedEntity != null)
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continue;
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// Try to spawn item inside each slot
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if (!string.IsNullOrEmpty(slot.StartingItem))
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{
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var item = EntityManager.SpawnEntity(slot.StartingItem, itemSlots.Owner.Transform.Coordinates);
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slot.ContainerSlot.Insert(item);
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RaiseLocalEvent(uid, new ItemSlotChanged(itemSlots, slotName, slot));
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}
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}
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}
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private void OnInteractUsing(EntityUid uid, SharedItemSlotsComponent itemSlots, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = TryInsertContent(itemSlots, args.Used, args.User);
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}
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/// <summary>
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/// Tries to insert item in any fitting item slot from users hand
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/// </summary>
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/// <returns>False if failed to insert item</returns>
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public bool TryInsertContent(SharedItemSlotsComponent itemSlots, IEntity item, IEntity user)
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{
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foreach (var pair in itemSlots.Slots)
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{
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var slotName = pair.Key;
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var slot = pair.Value;
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// check if item allowed in whitelist
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if (slot.Whitelist != null && !slot.Whitelist.IsValid(item))
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continue;
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// check if slot is empty
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if (slot.ContainerSlot.Contains(item))
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continue;
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if (!user.TryGetComponent(out SharedHandsComponent? hands))
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{
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itemSlots.Owner.PopupMessage(user, Loc.GetString("item-slots-try-insert-no-hands"));
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return true;
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}
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// get item inside container
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IEntity? swap = null;
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if (slot.ContainerSlot.ContainedEntity != null)
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swap = slot.ContainerSlot.ContainedEntity;
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// return if user can't drop active item in hand
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if (!hands.TryDropEntityToFloor(item))
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return true;
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// swap item in hand and item in slot
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if (swap != null)
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hands.TryPutInAnyHand(swap);
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// insert item
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slot.ContainerSlot.Insert(item);
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RaiseLocalEvent(itemSlots.Owner.Uid, new ItemSlotChanged(itemSlots, slotName, slot));
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// play sound
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if (slot.InsertSound != null)
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SoundSystem.Play(Filter.Pvs(itemSlots.Owner), slot.InsertSound.GetSound(), itemSlots.Owner);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Tries to insert item in known slot. Doesn't interact with user
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/// </summary>
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/// <returns>False if failed to insert item</returns>
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public bool TryInsertContent(SharedItemSlotsComponent itemSlots, IEntity item, string slotName)
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{
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if (!itemSlots.Slots.TryGetValue(slotName, out var slot))
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return false;
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if (slot.ContainerSlot.ContainedEntity != null)
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return false;
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// check if item allowed in whitelist
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if (slot.Whitelist != null && !slot.Whitelist.IsValid(item))
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return false;
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slot.ContainerSlot.Insert(item);
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RaiseLocalEvent(itemSlots.Owner.Uid, new ItemSlotChanged(itemSlots, slotName, slot));
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return true;
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}
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/// <summary>
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/// Check if slot has some content in it (without ejecting item)
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/// </summary>
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/// <returns>Null if doesn't have any content</returns>
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public IEntity? PeekItemInSlot(SharedItemSlotsComponent itemSlots, string slotName)
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{
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if (!itemSlots.Slots.TryGetValue(slotName, out var slot))
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return null;
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var item = slot.ContainerSlot.ContainedEntity;
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return item;
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}
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/// <summary>
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/// Try to eject item from slot to users hands
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/// </summary>
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public bool TryEjectContent(SharedItemSlotsComponent itemSlots, string slotName, IEntity? user)
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{
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if (!itemSlots.Slots.TryGetValue(slotName, out var slot))
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return false;
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if (slot.ContainerSlot.ContainedEntity == null)
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return false;
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var item = slot.ContainerSlot.ContainedEntity;
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if (!slot.ContainerSlot.Remove(item))
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return false;
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// try eject item to users hand
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if (user != null)
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{
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if (user.TryGetComponent(out SharedHandsComponent? hands))
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{
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hands.TryPutInAnyHand(item);
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}
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else
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{
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itemSlots.Owner.PopupMessage(user, Loc.GetString("item-slots-try-insert-no-hands"));
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}
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}
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if (slot.EjectSound != null)
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SoundSystem.Play(Filter.Pvs(itemSlots.Owner), slot.EjectSound.GetSound(), itemSlots.Owner);
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RaiseLocalEvent(itemSlots.Owner.Uid, new ItemSlotChanged(itemSlots, slotName, slot));
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return true;
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}
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}
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}
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