Added TextureButton for opening Storage items

This commit is contained in:
ShadowCommander
2019-07-27 03:32:25 -07:00
parent d3053c3c8c
commit e5d9634cfe
2 changed files with 17 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Client.Utility; using Content.Client.Utility;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.GameObjects.Components;
@@ -52,7 +52,8 @@ namespace Content.Client.GameObjects
void AddButton(out InventoryButton variable, Slots slot, string textureName) void AddButton(out InventoryButton variable, Slots slot, string textureName)
{ {
var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png"); var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
variable = new InventoryButton(slot, texture) var storageTexture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
variable = new InventoryButton(slot, texture, storageTexture)
{ {
OnPressed = AddToInventory OnPressed = AddToInventory
}; };
@@ -152,7 +153,8 @@ namespace Content.Client.GameObjects
void AddButton(Slots slot, string textureName, Vector2 position) void AddButton(Slots slot, string textureName, Vector2 position)
{ {
var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png"); var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
var button = new InventoryButton(slot, texture) var storageTexture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
var button = new InventoryButton(slot, texture, storageTexture)
{ {
Position = position Position = position
}; };

View File

@@ -1,4 +1,4 @@
using System; using System;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
@@ -16,7 +16,7 @@ namespace Content.Client.GameObjects
public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; } public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture) public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture, Texture storageTexture)
{ {
Slot = slot; Slot = slot;
@@ -25,7 +25,7 @@ namespace Content.Client.GameObjects
AddChild(Button = new TextureButton AddChild(Button = new TextureButton
{ {
TextureNormal = texture, TextureNormal = texture,
Scale = (2, 2), Scale = (2, 2)
}); });
Button.OnPressed += e => OnPressed?.Invoke(e); Button.OnPressed += e => OnPressed?.Invoke(e);
@@ -35,6 +35,15 @@ namespace Content.Client.GameObjects
MouseFilter = MouseFilterMode.Ignore, MouseFilter = MouseFilterMode.Ignore,
Scale = (2, 2) Scale = (2, 2)
}); });
AddChild(Button = new TextureButton
{
TextureNormal = storageTexture,
Scale = (0.75f, 0.75f),
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
SizeFlagsVertical = SizeFlags.ShrinkEnd,
Visible = false
});
} }
} }
} }