Added TextureButton for opening Storage items
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Shared.GameObjects.Components.Inventory;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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@@ -16,7 +16,7 @@ namespace Content.Client.GameObjects
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public Action<BaseButton.ButtonEventArgs> OnPressed { get; set; }
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public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture)
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public InventoryButton(EquipmentSlotDefines.Slots slot, Texture texture, Texture storageTexture)
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{
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Slot = slot;
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@@ -25,7 +25,7 @@ namespace Content.Client.GameObjects
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AddChild(Button = new TextureButton
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{
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TextureNormal = texture,
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Scale = (2, 2),
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Scale = (2, 2)
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});
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Button.OnPressed += e => OnPressed?.Invoke(e);
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@@ -35,6 +35,15 @@ namespace Content.Client.GameObjects
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MouseFilter = MouseFilterMode.Ignore,
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Scale = (2, 2)
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});
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AddChild(Button = new TextureButton
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{
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TextureNormal = storageTexture,
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Scale = (0.75f, 0.75f),
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SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
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SizeFlagsVertical = SizeFlags.ShrinkEnd,
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Visible = false
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});
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}
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}
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}
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