Added TextureButton for opening Storage items

This commit is contained in:
ShadowCommander
2019-07-27 03:32:25 -07:00
parent d3053c3c8c
commit e5d9634cfe
2 changed files with 17 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Client.Utility;
using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components;
@@ -52,7 +52,8 @@ namespace Content.Client.GameObjects
void AddButton(out InventoryButton variable, Slots slot, string textureName)
{
var texture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
variable = new InventoryButton(slot, texture)
var storageTexture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
variable = new InventoryButton(slot, texture, storageTexture)
{
OnPressed = AddToInventory
};
@@ -152,7 +153,8 @@ namespace Content.Client.GameObjects
void AddButton(Slots slot, string textureName, Vector2 position)
{
var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png");
var button = new InventoryButton(slot, texture)
var storageTexture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
var button = new InventoryButton(slot, texture, storageTexture)
{
Position = position
};