@@ -76,7 +76,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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SubscribeLocalEvent<ExplosionResistanceComponent, GetExplosionResistanceEvent>(OnGetResistance);
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// as long as explosion-resistance mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
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SubscribeLocalEvent<ExplosionResistanceComponent, InventoryRelayedEvent<GetExplosionResistanceEvent>>((e, c, ev) => OnGetResistance(e, c, ev.Args));
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SubscribeLocalEvent<ExplosionResistanceComponent, InventoryRelayedEvent<GetExplosionResistanceEvent>>(RelayedResistance);
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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@@ -112,10 +112,17 @@ public sealed partial class ExplosionSystem : EntitySystem
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_pathfindingSystem.PauseUpdating = false;
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}
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private void OnGetResistance(EntityUid uid, ExplosionResistanceComponent component, GetExplosionResistanceEvent args)
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private void RelayedResistance(EntityUid uid, ExplosionResistanceComponent component,
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InventoryRelayedEvent<GetExplosionResistanceEvent> args)
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{
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var a = args.Args;
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OnGetResistance(uid, component, ref a);
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}
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private void OnGetResistance(EntityUid uid, ExplosionResistanceComponent component, ref GetExplosionResistanceEvent args)
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{
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args.DamageCoefficient *= component.DamageCoefficient;
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if (component.Modifiers.TryGetValue(args.ExplotionPrototype, out var modifier))
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if (component.Modifiers.TryGetValue(args.ExplosionPrototype, out var modifier))
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args.DamageCoefficient *= modifier;
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}
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