* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji
This commit is contained in:
Eris
2024-08-14 20:38:21 -04:00
committed by GitHub
parent b48ac8439d
commit e5d2738a26
9 changed files with 153 additions and 0 deletions

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using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
namespace Content.Server.EntityEffects.Effects.PlantMetabolism;
/// <summary>
/// Handles increase or decrease of plant potency.
/// </summary>
public sealed partial class PlantAdjustPotency : PlantAdjustAttribute
{
public override string GuidebookAttributeName { get; set; } = "plant-attribute-potency";
public override void Effect(EntityEffectBaseArgs args)
{
if (!CanMetabolize(args.TargetEntity, out var plantHolderComp, args.EntityManager))
return;
if (plantHolderComp.Seed == null)
return;
var plantHolder = args.EntityManager.System<PlantHolderSystem>();
plantHolder.EnsureUniqueSeed(args.TargetEntity, plantHolderComp);
plantHolderComp.Seed.Potency = Math.Max(plantHolderComp.Seed.Potency + Amount, 1);
}
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.Popups;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects.PlantMetabolism;
/// <summary>
/// Handles removal of seeds on a plant.
/// </summary>
public sealed partial class PlantDestroySeeds : EntityEffect
{
public override void Effect(EntityEffectBaseArgs args)
{
if (
!args.EntityManager.TryGetComponent(args.TargetEntity, out PlantHolderComponent? plantHolderComp)
|| plantHolderComp.Seed == null
|| plantHolderComp.Dead
|| plantHolderComp.Seed.Immutable
)
return;
var plantHolder = args.EntityManager.System<PlantHolderSystem>();
var popupSystem = args.EntityManager.System<SharedPopupSystem>();
if (plantHolderComp.Seed.Seedless == false)
{
plantHolder.EnsureUniqueSeed(args.TargetEntity, plantHolderComp);
popupSystem.PopupEntity(
Loc.GetString("botany-plant-seedsdestroyed"),
args.TargetEntity,
PopupType.SmallCaution
);
plantHolderComp.Seed.Seedless = true;
}
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("reagent-effect-guidebook-plant-seeds-remove", ("chance", Probability));
}

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using Content.Server.Botany.Components;
using Content.Server.Botany.Systems;
using Content.Shared.EntityEffects;
using Content.Shared.Popups;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects.PlantMetabolism;
/// <summary>
/// Handles restoral of seeds on a plant.
/// </summary>
public sealed partial class PlantRestoreSeeds : EntityEffect
{
public override void Effect(EntityEffectBaseArgs args)
{
if (
!args.EntityManager.TryGetComponent(args.TargetEntity, out PlantHolderComponent? plantHolderComp)
|| plantHolderComp.Seed == null
|| plantHolderComp.Dead
|| plantHolderComp.Seed.Immutable
)
return;
var plantHolder = args.EntityManager.System<PlantHolderSystem>();
var popupSystem = args.EntityManager.System<SharedPopupSystem>();
if (plantHolderComp.Seed.Seedless)
{
plantHolder.EnsureUniqueSeed(args.TargetEntity, plantHolderComp);
popupSystem.PopupEntity(Loc.GetString("botany-plant-seedsrestored"), args.TargetEntity);
plantHolderComp.Seed.Seedless = false;
}
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("reagent-effect-guidebook-plant-seeds-add", ("chance", Probability));
}