MobStates use EntityUid

This commit is contained in:
Vera Aguilera Puerto
2021-11-09 12:15:12 +01:00
parent 5cec5c421c
commit e5c062559a
11 changed files with 53 additions and 53 deletions

View File

@@ -11,12 +11,12 @@ namespace Content.Shared.MobState.State
{
protected override DamageState DamageState => DamageState.Alive;
public override void EnterState(IEntity entity)
public override void EnterState(EntityUid uid, IEntityManager entityManager)
{
base.EnterState(entity);
EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
base.EnterState(uid, entityManager);
EntitySystem.Get<StandingStateSystem>().Stand(uid);
if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
if (entityManager.TryGetComponent(uid, out SharedAppearanceComponent? appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
}