MobStates use EntityUid
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@@ -11,12 +11,12 @@ namespace Content.Shared.MobState.State
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{
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protected override DamageState DamageState => DamageState.Alive;
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public override void EnterState(IEntity entity)
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public override void EnterState(EntityUid uid, IEntityManager entityManager)
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{
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base.EnterState(entity);
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EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
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base.EnterState(uid, entityManager);
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EntitySystem.Get<StandingStateSystem>().Stand(uid);
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if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
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if (entityManager.TryGetComponent(uid, out SharedAppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
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}
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