MobStates use EntityUid
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@@ -11,28 +11,28 @@ namespace Content.Shared.MobState.State
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{
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protected override DamageState DamageState => DamageState.Critical;
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public override void EnterState(IEntity entity)
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public override void EnterState(EntityUid uid, IEntityManager entityManager)
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{
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base.EnterState(entity);
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base.EnterState(uid, entityManager);
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if (entity.TryGetComponent(out SharedAlertsComponent? status))
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if (entityManager.TryGetComponent(uid, out SharedAlertsComponent? status))
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{
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status.ShowAlert(AlertType.HumanCrit); // TODO: combine humancrit-0 and humancrit-1 into a gif and display it
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}
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EntitySystem.Get<StandingStateSystem>().Down(entity.Uid);
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EntitySystem.Get<StandingStateSystem>().Down(uid);
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if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
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if (entityManager.TryGetComponent(uid, out SharedAppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Critical);
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}
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}
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public override void ExitState(IEntity entity)
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public override void ExitState(EntityUid uid, IEntityManager entityManager)
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{
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base.ExitState(entity);
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base.ExitState(uid, entityManager);
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EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
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EntitySystem.Get<StandingStateSystem>().Stand(uid);
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}
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}
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}
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