MobStates use EntityUid
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@@ -27,16 +27,16 @@ namespace Content.Shared.MobState.State
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/// <summary>
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/// Called when this state is entered.
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/// </summary>
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void EnterState(IEntity entity);
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void EnterState(EntityUid uid, IEntityManager entityManager);
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/// <summary>
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/// Called when this state is left for a different state.
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/// </summary>
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void ExitState(IEntity entity);
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void ExitState(EntityUid uid, IEntityManager entityManager);
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/// <summary>
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/// Called when this state is updated.
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/// </summary>
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void UpdateState(IEntity entity, FixedPoint2 threshold);
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void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager);
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}
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}
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