MobStates use EntityUid
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@@ -29,10 +29,10 @@ namespace Content.Shared.MobState.State
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return IsCritical() || IsDead();
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}
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public virtual void EnterState(IEntity entity) { }
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public virtual void EnterState(EntityUid uid, IEntityManager entityManager) { }
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public virtual void ExitState(IEntity entity) { }
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public virtual void ExitState(EntityUid uid, IEntityManager entityManager) { }
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public virtual void UpdateState(IEntity entity, FixedPoint2 threshold) { }
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public virtual void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager) { }
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}
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}
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