MobStates use EntityUid
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@@ -290,7 +290,7 @@ namespace Content.Shared.MobState.Components
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{
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if (!current.HasValue)
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{
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old?.ExitState(Owner);
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old?.ExitState(Owner.Uid, Owner.EntityManager);
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return;
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}
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@@ -300,16 +300,16 @@ namespace Content.Shared.MobState.Components
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if (state == old)
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{
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state.UpdateState(Owner, threshold);
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state.UpdateState(Owner.Uid, threshold, Owner.EntityManager);
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return;
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}
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old?.ExitState(Owner);
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old?.ExitState(Owner.Uid, Owner.EntityManager);
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CurrentState = state;
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state.EnterState(Owner);
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state.UpdateState(Owner, threshold);
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state.EnterState(Owner.Uid, Owner.EntityManager);
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state.UpdateState(Owner.Uid, threshold, Owner.EntityManager);
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var message = new MobStateChangedMessage(this, old, state);
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#pragma warning disable 618
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