Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)

* Fix the last of the entity effects bugs

* aaa

* losing it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-11-06 13:34:53 -08:00
committed by GitHub
parent 2b196257c1
commit e5b6e4bf04
21 changed files with 21 additions and 71 deletions

View File

@@ -50,8 +50,6 @@ public sealed partial class Explosion : EntityEffectBase<Explosion>
[DataField]
public float TileBreakScale = 1f;
public override bool Scaling => true;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-explosion", ("chance", Probability));