Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)
* Fix the last of the entity effects bugs * aaa * losing it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -49,8 +49,6 @@ public sealed partial class Emp : EntityEffectBase<Emp>
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[DataField]
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public TimeSpan Duration = TimeSpan.FromSeconds(15);
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public override bool Scaling => true;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-emp-reaction-effect", ("chance", Probability));
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