Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)
* Fix the last of the entity effects bugs * aaa * losing it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -28,9 +28,6 @@ public abstract partial class BaseSpawnEntityEntityEffect<T> : EntityEffectBase<
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[DataField]
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public bool Predicted = true;
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/// <inheritdoc cref="EntityEffect.Scaling"/>
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public override bool Scaling => true;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-spawn-entity",
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("chance", Probability),
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