Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)
* Fix the last of the entity effects bugs * aaa * losing it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -9,7 +9,7 @@ namespace Content.Shared.EntityConditions.Conditions;
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/// Returns true if this solution entity has an amount of reagent in it within a specified minimum and maximum.
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/// </summary>
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/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
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public sealed partial class ReagentThresholdEntityConditionSystem : EntityConditionSystem<SolutionComponent, ReagentCondition>
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public sealed partial class ReagentEntityConditionSystem : EntityConditionSystem<SolutionComponent, ReagentCondition>
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{
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protected override void Condition(Entity<SolutionComponent> entity, ref EntityConditionEvent<ReagentCondition> args)
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{
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