Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)

* Fix the last of the entity effects bugs

* aaa

* losing it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-11-06 13:34:53 -08:00
committed by GitHub
parent 2b196257c1
commit e5b6e4bf04
21 changed files with 21 additions and 71 deletions

View File

@@ -9,7 +9,7 @@ namespace Content.Shared.EntityConditions.Conditions;
/// Returns true if this solution entity has an amount of reagent in it within a specified minimum and maximum.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class ReagentThresholdEntityConditionSystem : EntityConditionSystem<SolutionComponent, ReagentCondition>
public sealed partial class ReagentEntityConditionSystem : EntityConditionSystem<SolutionComponent, ReagentCondition>
{
protected override void Condition(Entity<SolutionComponent> entity, ref EntityConditionEvent<ReagentCondition> args)
{